Tujuan penelitian ini adalah untuk merancang dan membangun informasi obat tradisional Kalimantan dengan berbasis Android. Metode penelitian yang digunakan adalah research and development Penelitian dan Pengembangan (RD). Penelitian ini menggunakan metode pengembangan perangkat lunak System Development Life Cycle (SDLC) dengan pendekatan pengembangan model air terjun (waterfall). Hasil penelitian ini yaitu berupa aplikasi informasi berbagai macam obat khas tradisional Kalimantan baik yang berasal dari berbagai jenis tumbuhan, tanaman maupun hewan dengan berbasis Android secara visual dan berdasarkan hasil pengujian black box terhadap semua input dan menjalankan semua fitur yang tersedia pada aplikasi didapatkan hasil yang sesuai dengan apa yang sudah dirancang dan diharapkan. Dengan aplikasi ini diharapkan dapat membantu menambah pengetahuan dalam mengolah, menyajikan dan memanfaatkan berbagai tanaman, tumbuhan maupun hewan sebagai pengobatan tradisional oleh masyarakat Kalimantan pada khususnya dan masyarakat lain pada umumnya.
Pesatnya kemajuan dan keberadaan teknologi di tangan para generasi millenial tidak serta-merta menjadikan teknologi informasi dan komunikasi bermanfaat terutama bagi siswa menengah atas. Untuk itu perlu dilakukan berbagai kegiatan guna makin meningkatkan pengetahuan literasi digital para siswa-siswi menengah atas tentang pemanfaatan teknologi informasi salah satunya dalam bidang multimedia video editing khususnya bagi para siswa-siswi Sekolah Menengah Atas Negeri (SMAN) 1 Kahayan Tengah. Kegiatan pengabdian ini dilaksanakan di SMAN 1 Kahayan Tengah Kabupaten Pulang Pisau Kalimantan Tengah dan ditujukan bagi siswa-siswi kelas X dan XI. Metode pelaksanaan kegiatan terdiri dari persiapan, pelaksanaan dan pelaporan. Kegiatan ini bertujuan untuk meningkatkan kemampuan kompetensi siswa dalam hal literasi digital multimedia video editing. Manfaat dari kegiatan pengabdian ini adalah agar supaya para siswa-siswi memiliki pengetahuan dan pengalaman langkah demi langkah membuat multimedia video editing dengan aplikasi Adobe Premiere Pro dan AutoCAD. Kegiatan ini diikuti sekitar 50 peserta siswa-siswi kelas X dan XI. Para peserta sangat antusias dan juga aktif selama kegiatan berlangsung.
The study was made with the purpose of comparing the six Securities website service quality at the Galeri Investasi Yogyakarta. so give recommendations to web developers in building a website. As for the website is www.danareksa.com, www.valburysecurities.co.id, www.sucorinvest.com, www.phintracosecurities.com, www.firstasiacapital.com, and www.oso-securities.com. The measurement of the quality of service the website best of criteria Ease of use, Content, Accuracy, Timeliness of response, Privacy and determine the best Securities website of each criterion based on user presepsi service website in the Gallery of the investment. To get the best quality websites that use a combination of methods of Analitycal Hierarchy Process (AHP) Technique and method for Order Preference by Similitary to Ideal Solution (TOPSIS).The end result of this research shows from the five criteria, a securities website has the best quality of service is www.valburysecurities.co.id. For each criteria of service quality is the best website in the criteria of Ease of use, criteria www.valburysecurities.co.id Content www.valburysecurities.co.id, www.oso-securities.com, Accuracy criteria criteria Timeliness of response www.oso-securities.com, presepsi Privacy www.valburysecurities.co.id criteria based on user service website in the Galeri Investasi Yogyakarta.Keywords: Service quality, Fuzzy AHP, Fuzzy TOPSIS
Calculation of nutritional needs is a way to find out a person's nutritional needs, which is usually done by nutritionists before compiling a diet menu. One formula that is often used is the Harris Benedict formula. The problem of this research is how to make an application for calculating nutritional needs with the Harris Benedict formula based on android mobile. This application aims to assist nutritionists and ordinary users in calculating nutritional needs through the results of calculations and dietary advice provided. The methodology in this study uses research and development which includes observation/data collection, interviews and literature study. As for software development using the waterfall model development method (waterfall). The implementation is built with the Java programming language, IDE (Integrated Development Environment) with Eclipse applications, Software Development Kit (SDK) which includes API (Application Programming Interface) tools. Testing is done by black box testing to evaluate the external appearance (Interface) and application functionality. This research has succeeded in implementing the Harris Benedict formula in an Android mobile-based nutritional needs calculation application that provides output for weight categories, ideal body weight, and dietary advice. Other features include a list of food and household sized tools, and an application guide. The purpose of this study is to produce an application that helps users calculate nutritional needs faster than manual calculations with correct results such as manual calculations. From the results of testing the application in black box, the results are in line with expectations.
Permendiknas No. 16/2007 concerning Academic Qualification Standards and Teacher Competence, Pedagogical Competence of 5th / Senior High School teachers says that "High School / Vocational Teachers must utilize information and communication technology for the benefit of learning". Reinforced in Permendiknas No. 41 of 2007 concerning Process Standards, in accordance with Graduates Competency Standards and Content Standards, the learning principle used in point 13 states that "Utilization of information and communication technology to improve the efficiency and effectiveness of learning". But now when the world is entering the era of the industrial revolution 4.0. or the fourth world industrial revolution where technology has become the basis in human life the use of information and communication technology for learning must begin at the Early Childhood Education level (PAUD) in order to be more interesting and interactive and increase children's interest and curiosity in what is taught . The method of applying science and technology used is mobile technology which is very popular at the moment, namely the Android-based children's learning application as an effort to increase knowledge and understanding as well as increase the learning interest of students in grades 2, 3 and 4 of Bereng Kajang Elementary School I. The purpose of this program is to increase knowledge and understanding and increase learning interest of students in grades 2, 3 and 4 of Bereng Kajang I Elementary School on various things including letters, numbers, colors, vegetables, animals, fruits, jobs and vehicles. Both in Indonesian and English pronunciation through the implementation / dissemination of learning applications for children based on Android. Keywords: Learning applications, Children, Android, Implementation
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