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Children with visual impairments (VIs) in mainstream education often experience social participation difficulties during peer play with sighted children. It was investigated whether augmented toys were effective to facilitate peer play and social interaction in 18 dyads of children with VIs and their sighted classmates. Eighteen children aged 4-to-11 with a visual impairment (mean age = 7.46, SD = 2.19) and eighteen sighted classmates (mean age = 7.56, SD = 2.08) played with an augmented and with a non-augmented toy, using a counterbalanced crossover repeated measures design. A Playmobil® knight's castle was augmented with Radio Frequency Identification (RFID) technology, such that each play figure produced audio feedback during play. Video fragments were coded for social and cognitive aspects of play and peer directed interaction behaviors. Data were analyzed using multilevel logistic regression. Children showed more parallel play and object exploration, but less cooperative play when they repeatedly used the augmented castle compared to the non-augmented castle. Social interaction behaviors did not differ as a function of play condition. No differences were found between the play or interaction behaviors of children with VIs and sighted classmates. The addition of sounds to physical toys increased shared attention between children with VIs and sighted classmates, yet interfered with cooperative peer play.
Sound‐augmented toys producing factual knowledge were thought to encourage incidental, playful learning in children with visual impairments (VIs). A group of 15 children with VIs and 22 sighted controls played with a sound‐augmented savannah landscape and listened to an informative story in a counterbalanced order. Children's knowledge about savannah animals was assessed at baseline and after each condition in order to quantitatively compare knowledge gains between conditions. Results indicated that children with VIs gained more knowledge than sighted controls from playing with the sound‐augmented toy. Furthermore, offering both the augmented toy and the informative story led to higher knowledge gains than a single medium, especially in children with VIs. Sound‐augmented toys could therefore be a useful addition to the current curriculum in special education for children with VIs.
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