Early diagnosis of Alzheimer's disease (AD) is essential if treatments are to be administered at an earlier point in time before neurons degenerate to a stage beyond repair. In order for early detection to occur tools used to detect the disorder must be sensitive to the earliest of cognitive impairments. Virtual reality (VR) technology offers opportunities to provide products which attempt to mimic daily life situations, as much as is possible, within the computational environment. This may be useful for the detection of cognitive difficulties. We develop a virtual simulation designed to assess visuospatial memory in order to investigate cognitive function in a group of healthy elderly participants and those with a mild cognitive impairment. Participants were required to guide themselves along a virtual path to reach a virtual destination which they were required to remember. The preliminary results indicate that this virtual simulation has the potential to be used for detection of early AD since significant correlations of scores on the virtual environment with existing neuropsychological tests were found. Furthermore, the test discriminated between healthy elderly participants and those with a mild cognitive impairment (MCI).
Abstract-This interdisciplinary study integrates ICT in education through the innovation of an interactive audio-based application as a tool to enhance English language speaking skills among less proficient students. Drawing on the sociocultural perspective of learning, the application named 'V-Buddy' has been developed and tested with a group of participants which consists of five primary school students and an English language teacher. The teacher was briefed of her role as a facilitator before the students were exposed to V-Buddy for eight weeks. Adopting one group pre-test and post-test experimental design as its methodology, the teacher was asked to evaluate the students' level of confidence to speak prior to and after their engagement with the V-Buddy. The teacher was also interviewed to obtain her feedback on V-Buddy whilst the students were asked to complete the Personal Report of Confidence (PRC). The analysis reveals that all the students developed higher confidence level after their engagement with V-Buddy and the teacher perceived it positively which suggests its potential to be used as a tool in developing speaking skills among less proficient students.
<p>Mobile technology with Augmented Reality has become popular worldwide with a broad range of users, including students from all levels of education and the impact of mobile technology in classrooms has been extensively studied. This technology can be the source of motivation for LINUS students especially students with disabilities. The word usability also refers to the methods to improve the ease of use during a design process. Among the difficulties in teaching a LINUS student is the lack of visual media for understanding the subject especially in basic mathematics such as evaluating a number and calculating the number. The objective of the study was to evaluate the usability of using Augmented Reality in a mobile application among LINUS students in primary schools. This study used survey data gathered from 32 LINUS students of 3 different primary schools in Marang and Kuala Terengganu Districts. The questionnaire collected data on five construct of usability test to the LINUS students. The students used the mobile application while being guide by their teacher. They navigated all the buttons provided and answered the quiz too. The criteria of usability test consist of five constructs. The students showed a significant interest in learning numbers by actively participating in the LINUS sessions. The usability level was measured based on the five constructs. In summary, the augmented reality mobile application has a great potential to be used in teaching and learning, as in the Malaysia Education Development Plan 2013-2025 especially on the LINUS students.<em></em></p>
Among the responsibilities of Human Resource Department is selecting the right people for the available job. This task tends to be the most challenging due to necessity to make tough decisions under uncertainty. To minimize error occurrences and complexity of the selection process, Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) method is adopted together with fuzzy TOPSIS and Fuzzy set theory to provide solutions to Multi-criteria decision making (MCDM) problems associated with human resource selection (HRS) process. The proposed framework of Integrated Decision Support System for Human Resource Selection using TOPSIS based models was constructed and presented in this paper.
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