ABSTRAK Meskipun pertumbuhan e-commerce di Indonesia terbilang pesat namun tidak semua tampilan antarmuka pengguna aplikasi web e-commerce di Indoensia memiliki karakteristik yang user friendly. Padahal setiap user tentu mengharapkan tampilan antarmuka pengguna dengan kategori user experience yang memuaskan terutama dalam bidang e-commerce. Salah satu web e-commerce yang tampilan antarmuka penggunanya masih dibuat sederhana dan belum memenuhi kriteria user friendly yaitu kamardagang.com. Web tersebut milik PT. Selaras Utama Internasional yang menjadi tempat bagi penulis dalam melaksanakan penelitian, dengan melakukan perancangan prototype tampilan antarmuka pengguna terlebih dahulu pada web kamardagang.com tentunya dengan memanfaatkan kelebihan dari Flat Design diharapkan akan memudahkan para front end programmer untuk membangun suatu tampilan antarmuka aplikasi web yang sebenarnya dengan mengaplikasikan desain prototype yang telah dibuat. Di dalam paper ini telah dirancang Prototype Tampilan Antarmuka Pengguna Aplikasi Web Kamardagang.com dengan teknik Flat Design pada PT. Selaras Utama Internasional. Kata Kunci: flat design, user interface, website
From the total municipal organic waste, around 60% are vegetables and 40% are leaves, fruit peels and leftovers. In fruits contain substances such as ascorbic acid, citric acid and NADH (Nicotinamide Adenosine Dinucleotide Hydrogen, that produces cell energy), which under certain conditions these chemicals act as electrolytes. From the electrical properties that contain a lot of electrolytes from fruit and vegetable waste can be used as a renewable alternative energy source in the form of bio -batteries as a substitute for conventional batteries. The development of waste fruits and vegetables as bio-batteries will contribute greatly to the world of science in particular, and society in general. Data collection from previous studies was carried out and then analyzed based on existing parameters. There are various parameters related to the electrical properties of fruits and vegetables. Different types of fruits and vegetables produce different currents and voltages. Fruits and vegetables have different pH (acidity), where pH is inversely proportional to current and voltage. In addition, the type of electrode used also affects the electrical properties. The distance between electrodes is inversely proportional to current and voltage in fruit and vegetable waste. Installing bio-batteries in series and parallel can increase current and voltage. Bio-batteries with a higher voltage will produce longer LED flash times.
Penelitian ini dilatarbelakangi oleh rendahnya kemampuan siswa dalam keterampilan membaca teks berita pada siswa kelas VIII SMP Negeri 7 Padang. Adapun tujuan penelitian ini adalah untuk mengetahui pengaruh keterampilan membaca teks berita menggunakan media dibandingkan tidak menggunakan media. Metode yang digunakan dalam penelitian adalah metode eksperimen. Dalam penelitian ini, metode eksperimen digunakan untuk melihat pengaruh media teks berjalan terhadap keterampilan membaca teks berita siswa kelas VIII SMP Negeri 7 Padang. Media yang digunakan seharusnya sesuai dengan karakteristik materi pelajaran dan diarahkan pada proses pembelajaran yang dipusatkan pada siswa sehingga prestasi siswa dapat meningkat. Salah satu media pembelajaran yang menunjang di dalam pembelajaran membacakan berita adalah dengan menggunakan media teks berjalan. Hasil yang didapat dalam penelitian ini yaitu adanya pengaruh pembelajaran dengan menggunakan media teks berjalan dalam keterampilan membaca teks berita siswa di kelas VIII-H SMP Negeri 7 Padang. Hal ini dibuktikan dengan adanya peningkatan nilai siswa pada waktu pretest total nilai 1.595 dan nilai rata-rata adalah 69,35. Setelah menggunakan media teks berjalan dalam proses belajar di kelas ini, didapat peningkatan hasil pembelajaran siswa pada waktu postest dengan total nilai 1.865 dan nilai rata-rata 81,01.
Background: Social value is a valuable thing that has to do with the interrelationships and relationships between individuals and other individuals. As social creatures, interaction activities are well adapted and interesting through conventional entertainment media, one of which is cartoon shows. Purpose: The purpose of this study is to find out the social values contained in the "Dudung Is Lost" episode of the Somat Family Cartoon Design and methods: The research method used in this study is a qualitative research with a descriptive qualitative research type. The data analysis applied in this research is using the critical discourse model of Norman Fairclough.. Results: The results of the implementation of this research reveal that there are many social values that can be taken in the Somat Family Cartoon Episode "Dudung Is Lost", including 1) the value of empathy, 2) helping each other, and 3) liking to give advice. These three social values are deliberately included in the Somat Family Cartoon show to provide educational value. Especially when it was disseminated in Indonesia where the majority of the targeted audience were children.
Learning media is an auxiliary tool effectively which can be used by teachers to achieve the desired goals. Learning media usage in the process of teaching and learning can evoke desire and renewed interest, evoking motivation and stimulation of learning activities, even bringing the influences of Psychology against the students. Learning Media research already done by observing the learning achievements before and after using the media. On the research of Alamsyah Noerseelha with the title of "research learning media use power point" in SMK N 1 learning achievements acquired Sumedang of 68.57 before using media and 80.00 after using media. With the name and title of the same study at Junior High School N 1 Cimanggung obtained amounted to 61.90 before using media and80.95 after using media. and in Junior High School N 1 Pamulihan of 67.74 before using media and 83.33 after using media. The main factors that can enhance the learning achievements and arouse the creativity of learners, namely the media and education. While the hallmark of a generation of millennial doctrines which tend to be deeply affected by the technology make it quickly bored with the monotonous thing. To address the authors offer solutions in the form of ideas where teachers use the media learning and learners practice to create a new media that he apply the learning of physics that they already get in College. Because of a growing country is the question "want to be tomorrow what?" while the question of an advanced country that "tomorrow would like for what?". The aim to arouse the creativity of a generation of millennial doctrines created new things by making it interested in the learning media that already exists.
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