Exploitation of new tourism site development happened in almost all places in Indonesia. Without a deep study of the environmental balance, the new tourist attraction is exposed through information technology network that resulted in the enslaving of visitors coming to the place. The decline in the quality of the natural environment and the disruption of sociocultural life is an indication to the unpreparedness of unexpected tourist locations through an appropriate plan. The purpose of this research is to analyse the carrying capacity of mangrove coastal area that will be used as ecotourism attraction, by taking case study at Budo Village, Wori Sub-district, North Minahasa Regency, which is also included in Bunaken National Park area. However, there has not been a study on the readiness of the carrying capacity of coastal areas as an ecotourism attraction. The Method of instrument used is the analysis of coastal environmental carrying capacity. The results of this study will be used by policy makers in planning the development of ecotourism and the determination of various tourist attractions that match the condition of the natural environment and social culture of local communities.
Although English is taught in all levels of education in Indonesia starting from Primary Education, English command of the majority of students is poor after learning for at least 6 years during the Junior and Senior High School levels or for the total of 10 years for other students who study English starting from the third grade of Elementary School or even for 11 years for those who go to university and have English subject for two semesters. This poor result is, of course, caused by many factors such as the teacher, the student, the curriculum, the facility, the methodology, etc. Considering that methodology might be one of the causes of failure, the researchers applied guessing game in teaching communication skills at Porodisa Learning Center Manado. The objectives of this research are to find out whether Guessing Game (1) is effective to motivate the students to communicate in English, (2) can improve the students’ grammatical command, and (3) can increase the students’ vocabulary. The method used in this research was qualitative method and the data analysis used was descriptive qualitative method. The data were collected through guided interview, observation and documentation while the sample was taken using purposive sampling technique. The results of the research show that: Guessing game is very effective for teaching communication skills. This game can also improve the learner’s grammatical command and it is also useful for increasing the learners’ vocabulary.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.