Data-only attacks against dynamic scripting environments have become common. Web browsers and other modern applications embed scripting engines to support interactive content. The scripting engines optimize performance via just-intime compilation. Since applications are increasingly hardened against code-reuse attacks, adversaries are looking to achieve code execution or elevate privileges by corrupting sensitive data like the intermediate representation of optimizing JIT compilers. This has inspired numerous defenses for just-in-time compilers. Our paper demonstrates that securing JIT compilation is not sufficient. First, we present a proof-of-concept data-only attack against a recent version of Mozilla's SpiderMonkey JIT in which the attacker only corrupts heap objects to successfully issue a system call from within bytecode execution at run time. Previous work assumed that bytecode execution is safe by construction since interpreters only allow a narrow set of benign instructions and bytecode is always checked for validity before execution. We show that this does not prevent malicious code execution in practice. Second, we design a novel defense, dubbed NOJITSU to protect complex, real-world scripting engines from data-only attacks against interpreted code. The key idea behind our defense is to enable fine-grained memory access control for individual memory regions based on their roles throughout the JavaScript lifecycle. For this we combine automated analysis, instrumentation, compartmentalization, and Intel's Memory-Protection Keys to secure SpiderMonkey against existing and newly synthesized attacks. We implement and thoroughly test our implementation using a number of real-world scenarios as well as standard benchmarks. We show that NOJITSU successfully thwarts codereuse as well as data-only attacks against any part of the scripting engine while offering a modest run-time overhead of only 5%.
Sanitizers can detect security vulnerabilities in C/C ++ code that elude static analysis. Current practice is to continuously fuzz and sanitize internal pre-release builds. Sanitization-enabled builds are rarely released publicly. This is in large part due to the high memory and processing requirements of sanitizers. We present PartiSan, a run-time partitioning technique that speeds up sanitizers and allows them to be used in a more flexible manner. Our core idea is to partition the execution into sanitized slices that incur a run-time overhead, and "unsanitized" slices running at full speed. With PartiSan, sanitization is no longer an all-or-nothing proposition. A single build can be distributed to every user regardless of their willingness to enable sanitization and the capabilities of their host system. Parti-San can automatically adjust the amount of sanitization to fit within a performance budget or disable sanitization if the host lacks sufficient resources. The flexibility afforded by run-time partitioning also means that we can alternate between different types of sanitizers dynamically; today, developers have to pick a single type of sanitizer ahead of time. Finally, we show that run-time partitioning can speed up fuzzing by running the sanitized partition only when the fuzzer discovers an input that causes a crash or uncovers new execution paths.
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