In current times, the concept of democracy has been transformed due to the ups and downs of the hyperdigitalized society, modifying its discourses and forms of participation. Recognizing that video games maintain a prominent role in the new generations, this research has the objective of analyzing independent video games related to the notion of democracy. For this reason, 26 video games were analyzed according to their democratic principles, their typology and their key components, resulting in a tendency towards the guarantee of civil liberties, political pluralism and separation of powers; likewise, there is a clear differentiation between persuasive and expressive video games, the former linked to polarization and criticism, while the latter responded to a reflexive conceptual line, added to the use of reward systems and progression in their key design components. It can be concluded that video games linked to democracy respond to an innovative interactive dimension that converts the traditional political canons by the creativity, freedom, and autonomy of the current audiences.
IntroductionElections allow citizens to participate in the political process and to choose those candidates they consider suitable to govern their nation.MethodsIn this context, this research aims to investigate the level of knowledge of Ecuadorians about the authorities, for which a survey was applied to 1,376 inhabitants from different provinces and ages. The survey evaluated knowledge about executive function, mayor and prefect, legislative office positions, assembly members and councils.ResultsThe information showed that people know more about the functions of the mayor, followed by the assemblyman, prefect and finally council, admitting that age is a correlated factor. It was also seen that Ecuadorians show they know more about the functions of the prefect than of the mayor, also reinforcing the premise: the older the person, the more knowledge he/she has about executive functions of popular representations. However, in legislative functions, there is more knowledge about the work of councils than the members, unlike what was evidenced before. Regarding age, a significant variation is observed, demonstrating that the group between 27 and 64 years is the one with more correct options.ConclusionsThe results reveal the urgent need of governments, academia and society in general to work on electoral processes literacy.
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