The purpose of this study is to explore the level of patience and confidence towards problem solving and mathematics achievement among students from Malaysian Institute of Information Technology, Universiti Kuala Lumpur. This study also observes the relationship between the level of patience and confidence towards problem solving and mathematics achievement. This research is a survey study that is conducted on 121 semester one students at diploma and bachelor program. This research uses one set of questionnaire to gather data. The data is then analyzed using The Statistical Package for Social Science (SPSS). The descriptive and inferential statistics analyses are used to analyze all the research questions.The research findings reveal that the level of patience and confidence towards problem solving are medium. The findings also show that there is significant relationship between the level of patience towards problem solving and mathematics achievement. On the other hand, the finding shows that there is no significant relationship between the level of confidence towards problem solving and mathematics achievement. This research also reflects that there is no significant relationship between overall level (patience and confidence) towards problem solving and mathematics achievement. Finally the research draws conclusion and recommendation based on students' attitude towards problem solving and the ways to improve students' achievement in mathematics.
Vocabulary acquisition is vital in learning a language. To express ideas and communicate clearly, sufficient amount of vocabulary is required for language learners. Learning vocabulary maybe challenging to second language learners, so language instructors come up with many mays to make language learning interesting. One of the ways to learn English vocabulary is through games. The purpose of this study is to investigate whether second language learners could acquire new vocabulary through "You've Been Framed" game. This study designs a vocabulary based game for language learners. Then it uses a set of questionnaires to evaluate the effectives of the game. The results of the study would include whether players can understand the rules of playing the game and enjoy playing it. Besides that, the effectiveness of the game in learning new vocabularies through implicit learning was also investigated. This study contributes to the language learning literature particularly in implicit language learning through games.
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