The duration of rare stimuli (oddballs) presented within a stream of homogenous standards tends to be overestimated. This temporal oddball effect (OE) has been attributed to perceptual processes. The OE is usually assessed with a comparative judgment task. It has been argued, however, that this task is prone to decision biases. The present experiments employed comparative and equality judgments, since it has been suggested that equality judgments are less vulnerable to such biases. Experiments 1a and 1b used visual stimuli, and Experiment 2 auditory stimuli. The results provide no strong evidence for decision biases influencing the OE. In addition, computational modeling clearly suggests that the equality judgment is not particularly suited to distinguish between perceptual and decisional effects. Taken together, the pattern of the present results is most consistent with a perceptual origin of the OE.
Previous studies have suggested that unexpected stimuli are perceived as being longer than expected ones (e.g., the temporal oddball effect). These studies manipulated stimulus expectation mostly via stimulus repetitions and stimulus probabilities. However, these manipulations might affect duration judgments not only through the modulation of stimulus expectation. Therefore, the present study introduces a novel paradigm to isolate the effect of stimulus expectation on perceived duration from repetition and probability effects. In 2 experiments, participants vocalized which of 2 possible stimuli they expected in each trial immediately before stimulus presentation (self-generated expectations). Following stimulus presentation, participants performed a temporal bisection task on the duration of the presented stimuli. For both color (Experiment 1) and shape stimuli (Experiment 2), longer perceived durations were observed when stimulus expectations were fulfilled rather than violated. These results contrast with previous studies from which it has been concluded that stimulus expectation shortens perceived duration. Instead, the findings are rather in line with the idea that higher level stimulus expectation enhances stimulus processing and thus prolongs subjective duration (Matthews & Gheorghiu, 2016). Importantly, this also challenges the assumption that higher level stimulus expectation is a key mechanism driving the temporal oddball effect. (PsycINFO Database Record
a b s t r a c tPrevious studies provided evidence of the claim that the prediction of occluded action involves real-time simulation. We report two experiments that aimed to study how real-time simulation is affected by simultaneous action execution under conditions of full, partial or no overlap between observed and executed actions. This overlap was analysed by comparing the body sides and the movement kinematics involved in the observed and the executed action. While performing actions, participants observed point-light (PL) actions that were interrupted by an occluder, followed by a test pose. The task was to judge whether the test pose depicted a continuation of the occluded action in the same depth angle. Using a paradigm proposed by Graf et al., we independently manipulated the duration of the occluder and the temporal advance of the test pose relative to occlusion onset (occluder time and pose time, respectively). This paradigm allows the assessment of real-time simulation, based on prediction performance across different occluder time/pose time combinations (i.e., improved task performance with decreasing time distance between occluder time and pose time is taken to reflect real-time simulation). The PL actor could be perceived as from the front or back, as indicated by task instructions. In Experiment 1 (front view instructions), evidence of action simulation was obtained for partial overlap (i.e., observed and performed action corresponded either in body side or movement kinematics), but not for full or no overlap conditions. The same pattern was obtained in Experiment 2 (back view instructions), ruling out a spatial compatibility explanation for the real-time pattern observed. Our results suggest that motor processes affect action prediction and real-time simulation. The strength of their impact varies as a function of the overlap between observed and executed actions.
Two experiments investigated the effects of stimulus repetition vs. stimulus novelty on perceived duration. In a reminder task, a standard and a comparison stimulus were presented consecutively in each trial, and the comparison was either a repetition of the standard or a different stimulus. Pseudowords (Experiment 1) or strings of consonants (Experiment 2) were used as stimuli and the inter-stimulus interval (ISI) between the standard and the comparison was either constant or variable. Participants were asked to judge whether the comparison was shorter or longer than the standard. In both experiments, we observed shorter judged durations for repeated than for novel comparisons whereas the manipulation of the ISI had no pronounced effects on duration judgments. The finding of shorter duration judgments for repeated as compared to novel nonwords replicates the results of a previous study (Matthews, 2011) which employed highly complex stimulus material. The present study shows that changes of simple, semantically meaningless stimuli are sufficient to result in a shorter perceived duration of repeated as compared to novel stimuli.
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