Grapheme-based acoustic modeling has recently been shown to outperform phoneme-based approaches in both hybrid and end-to-end automatic speech recognition (ASR), even on nonphonemic languages like English. However, graphemic ASR still has problems with rare long-tail words that do not follow the standard spelling conventions seen in training, such as entity names. In this work, we present a novel method to train a statistical grapheme-to-grapheme (G2G) model on text-tospeech data that can rewrite an arbitrary character sequence into more phonetically consistent forms. We show that using G2G to provide alternative pronunciations during decoding reduces Word Error Rate by 3% to 11% relative over a strong graphemic baseline and bridges the gap on rare name recognition with an equivalent phonetic setup. Unlike many previously proposed methods, our method does not require any change to the acoustic model training procedure. This work reaffirms the efficacy of grapheme-based modeling and shows that specialized linguistic knowledge, when available, can be leveraged to improve graphemic ASR.
Typical high quality text-to-speech (TTS) systems today use a two-stage architecture, with a spectrum model stage that generates spectral frames and a vocoder stage that generates the actual audio. High-quality spectrum models usually incorporate the encoder-decoder architecture with selfattention or bi-directional long short-term (BLSTM) units. While these models can produce high quality speech, they often incur O(L) increase in both latency and real-time factor (RTF) with respect to input length L. In other words, longer inputs leads to longer delay and slower synthesis speed, limiting its use in real-time applications. In this paper, we propose a multi-rate attention architecture that breaks the latency and RTF bottlenecks by computing a compact representation during encoding and recurrently generating the attention vector in a streaming manner during decoding. The proposed architecture achieves high audio quality (MOS of 4.31 compared to groundtruth 4.48), low latency, and low RTF at the same time. Meanwhile, both latency and RTF of the proposed system stay constant regardless of input lengths, making it ideal for real-time applications.
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