Boss is an autonomous vehicle that uses on-board sensors (global positioning system, lasers, radars, and cameras) to track other vehicles, detect static obstacles, and localize itself relative to a road model. A three-layer planning system combines mission, behavioral, and motion planning to drive in urban environments. The mission planning layer considers which street to take to achieve a mission goal. The behavioral layer determines when to change lanes and precedence at intersections and performs error recovery maneuvers. The motion planning layer selects actions to avoid obstacles while making progress toward local goals. The system was developed from the ground up to address the requirements of the DARPA Urban Challenge using a spiral system development process with a heavy emphasis on regular, regressive system testing. During the National Qualification Event and the 85-km Urban Challenge Final Event, Boss demonstrated some of its capabilities, qualifying first and winning the challenge. C 2008 Wiley Periodicals, Inc.
Boss is an autonomous vehicle that uses on-board sensors (global positioning system, lasers, radars, and cameras) to track other vehicles, detect static obstacles, and localize itself relative to a road model. A three-layer planning system combines mission, behavioral, and motion planning to drive in urban environments. The mission planning layer considers which street to take to achieve a mission goal. The behavioral layer determines when to change lanes and precedence at intersections and performs error recovery maneuvers. The motion planning layer selects actions to avoid obstacles while making progress toward local goals. The system was developed from the ground up to address the requirements of the DARPA Urban Challenge using a spiral system development process with a heavy emphasis on regular, regressive system testing. During the National Qualification Event and the 85-km Urban Challenge Final Event, Boss demonstrated some of its capabilities, qualifying first and winning the challenge. C 2008 Wiley Periodicals, Inc.
Natural language interfaces for robot control aspire to find the best sequence of actions that reflect the behavior intended by the instruction. This is difficult because of the diversity of language, variety of environments, and heterogeneity of tasks. Previous work has demonstrated that probabilistic graphical models constructed from the parse structure of natural language can be used to identify motions that most closely resemble verb phrases. Such approaches however quickly succumb to computational bottlenecks imposed by construction and search the space of possible actions. Planning constraints, which define goal regions and separate the admissible and inadmissible states in an environment model, provide an interesting alternative to represent the meaning of verb phrases. In this paper we present a new model called the Distributed Correspondence Graph (DCG) to infer the most likely set of planning constraints from natural language instructions. A trajectory planner then uses these planning constraints to find a sequence of actions that resemble the instruction. Separating the problem of identifying the action encoded by the language into individual steps of planning constraint inference and motion planning enables us to avoid computational costs associated with generation and evaluation of many trajectories. We present experimental results from comparative experiments that demonstrate improvements in efficiency in natural language understanding without loss of accuracy.
Sampling in the space of controls or actions is a well-established method for ensuring feasible local motion plans. However, as mobile robots advance in performance and competence in complex environments, this classical motion-planning technique ceases to be effective. When environmental constraints severely limit the space of acceptable motions or when global motion planning expresses strong preferences, a state space sampling strategy is more effective. Although this has been evident for some time, the practical question is how to achieve it while also satisfying the severe constraints of vehicle dynamic feasibility. The paper presents an effective algorithm for state space sampling utilizing a model-based trajectory generation approach. This method enables high-speed navigation in highly constrained and/or partially known environments such as trails, roadways, and dense off-road obstacle fields. C 2008 Wiley Periodicals, Inc.
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