The purpose of this thesis is to seek the development of dance performance contents in the metaverse era. The performance production mechanism, production-distribution-consumption, is put in a big frame, but the focus is on the planning and production of the work. First of all, the meaning and environment of dance performances in the metaverse era were diagnosed along with the explanation of the term of the ‘metaverse era’. As can be seen in the case of convergence performance and Korean traditional dance performance, it was confirmed that the application of technology that can be in line with the metaverse era can create synergy with dance performances. As for the development of dance performance contents in the metaverse era, the first thing to be adhered to is the application of technology based on the uniqueness of the dance genre. Second, from the perspective of the consumer, the audience, aesthetic. At the same time, it is necessary to consider the role of a channel that can organically trigger experiences and enjoyment. As it comes down to the problem of form and device, continuous research on this is necessary. In short, the development of dance performance content in the metaverse era focuses on the genre property of dance. Accurate application of evolving technology and ‘Metaverse thinking’ that can increase the rapport with the audience, the consumer, are essential. Beyond contemporary values, the development of dance performance contents that can be left as future heritage comes from the chemical combination of dance and technology.
This study reflects the explosive increase in interest and demand for online performance distribution after COVID-19, in contrast to the existing perception of only performance halls or festivals as a distribution channel for performing arts, and a new paradigm and new method of performing arts distribution. Let’s take a look at the future prospects of performance distribution in the metaverse. When performing in the metaverse, a virtual space, the background desired by the choreographer can be easily implemented with digital technology, and while new spaces that cannot be experienced in the real world can be realized in the virtual world, a set to decorate the stage, and facilities such as sound and lighting equipment. It is not very necessary, so it can be seen as the scalability of space expansion. In addition, the collaboration between the avatar industry, which is a virtual character in the game, and the performance industry can be seen as an expansion of multidisciplinary arts as a new place where performance audiences of a new era gather and a communication industry where feedback from performance audiences is possible. Lastly, through NFT of digital contents, great scarcity will be granted through metaverse, a new market, which will expand the scope of performance distribution. As a result, at the present time when a new culture is emerging through the combination of platforms and contents in the metaverse, a virtual space, there is a great potential for development of performance distribution in the metaverse. It is believed to be essential for development.
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