This study aims to combine studies examining the effects of heavily contacted digital media on education in digital gaming, social media, and digital addiction and conduct related research. For this purpose, meta-thematic analysis was employed, one of the qualitative research methods. In the study, the question 'What are the effects of digital media according to parents, teachers, and students?’ has been answered. The document analysis technique was adopted from qualitative methods as a data collection tool in the research. The data were analyzed according to the categories of ’parent, teacher, student, and socio-cultural reflections. It has been concluded that the tasks and responsibilities that students should perform in their daily lives reflect the negatives such as interaction, academic failure, waste of time, uncontrolled contact habits, perception disorder, and miscommunication in the educational process. According to the results obtained, the necessary precautions against the negativity of social media and digital games, digital literacy, and enhancing competencies of your family, individual students according to their degree of dependency on the type of digital media content and latent hazards be interfered with by experts on the implicit message to students which activities they will receive the satisfaction of daily living dependency oriented measures to the problem of design and digital boosting, etc. the recommendations are listed. Keywords—Social Media, Digital Game, Digital Addiction, Education, Meta-Thematic
The innovations brought by the digital age leave deep traces in the lives of individuals of all ages. With technological tools becoming an integral part of life, we are observing changes in the behaviors and reactions of individuals. Mobile technology pushes individuals to ease and drags them to loneliness in society. Individuals who withdraw into their shells are socializing on mobile platforms. The progress of science and technology from past to present has brought changes in society. Rapidly advancing technology shapes the lives of individuals in many areas. Digitalization has been efficient in the exposure of individuals to an insidious application of mobbing. In this context, the mobile world has come to the point that it threatens the living space of the individual with the content that is a design product it offers. In particular, the role of digital media in a way that interferes with every aspect of life has turned into digital despotism. In this study, which is considered a compilation, we used document analysis as a data collection tool. We obtained data by examining the documents related to the subject and handled it through descriptive analysis. In this context, while trying to examine the concept of "mobile mobbing", the other side of the digital world; we discussed digitalization, mobbing, digital violence, cyberbullying, digitalization, and its aspects on human life. As a result, we have reached a high relationship between mobile mobbing and its effect on individuals. Among these results, there are changes in their behaviors and habits, the digital world has turned into a covert mobbing tool, social media contents influence the attitudes of users through hidden messages, exerts pressure on their behavior by directing them, disturbing insults and threats, etc. are shared in communication styles, we have concluded that mobbing is experienced in a similar digital environment. In this context, we have listed suggestions and measures against mobile mobbing, with digital media users being more careful and conscious of techniques, respecting safe sharing with courtesy rules in their discourse and actions.
For millions of years, mankind has made countless inventions and discoveries. These inventions are basically designed to facilitate humanity's life and serve humanity. So much so that at the cutting edge of technology, there are devices or virtual environments that can listen to people, talk to them, guide them, communicate with them, read, calculate, remember, remind, play, and do many other things on their behalf. Developments that have completely changed people's living habits have brought along many positive and negative developments. With the development of technology, the most widely used technological development is digital objects and virtual environments. Due to the existence of these objects and environments and the possibilities, diversity, and audiovisual richness they offer to people, many of them have deeply affected our perception of life and lifestyle. The basis of these effects is dependent on these devices and environments.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.