The influence of configuration on visual crowding was tested. Eight Gabor patches surrounding a central one were arranged in a way that created several global configurations differing by their internal arrangements (smooth contour vs. random), while still preserving pairwise relationships between the target and flankers. Orientation discrimination and contrast detection of the central Gabor were measured. These measurements revealed differences in the magnitude of crowding produced by the different configurations, especially on the discrimination task. The crowding effect was stronger when random configurations were used and was reduced considerably when a smooth one was used. These results showed the typical dependence of crowding on eccentricity and target-flanker separation, which was independent of the configural effect. Controlling flankers' local orientation allowed addressing the nature of the effect. It was found to be sensitive to spatial relations and did not represent a simple averaging of local orientation estimates. Our results show that crowding operates at a level where configuration information has already been extracted. We relate all this to the object-based nature of perception.
The visual system can integrate discrete units of information to construct a coherent description of the input it receives. Little is known about the processes of grouping and their implementation in the visual system. Previously we described a configural effect in which the global arrangement (degree of co-circularity) of Gabor flankers affected the degree of crowding with a Gabor target that they surrounded. Here we tested possible mechanisms by which the configural effect might operate in crowding. We ruled out simple explanations based on the effect of basic units constructing these configurations (pairs of opposing Gabors). Our results support an explanation for crowding that is based on grouping processes between flankers. They also suggest that not all flankers necessarily directly affect the target. Flankers might group together and interact with the target as a single element. Finally, using a computational model of crowding based on compulsory grouping (following Gestalt principles) and segmentation, we define the relative contribution of different pair relations of grouped elements to crowding.
The function of spontaneous brain activity is an important issue in neuroscience. Here we test the hypothesis that patterns of spontaneous activity code representational patterns evoked by stimuli. We compared in human visual cortex multi-vertex patterns of spontaneous activity to patterns evoked by ecological visual stimuli (faces, bodies, scenes) and low-level visual features (e.g. phase-scrambled faces). Specifically, we identified regions that preferred particular stimulus categories during localizer scans (e.g. extra-striate body area for bodies), measured multi-vertex patterns for each category during event-related task scans, and then correlated over vertices these stimulus-evoked patterns to the pattern measured on each frame of resting-state scans. The mean correlation coefficient was essentially zero for all regions/stimulus categories, indicating that resting multi-vertex patterns were not biased toward particular stimulus-evoked patterns. However, the spread of correlation coefficients between stimulus-evoked and resting patterns, positive and negative, was significantly greater for the preferred stimulus category of an ROI. The relationship between spontaneous and stimulus-evoked multi-vertex patterns also governed the temporal correlation or functional connectivity of patterns of spontaneous activity between individual regions (pattern-based functional connectivity). Resting multi-vertex patterns related to an object category fluctuated preferentially between ROIs preferring the same category, and fluctuations of the pattern for a category (e.g. body) within its preferred ROIs were largely uncorrelated with fluctuations of the pattern for a disparate category (e.g. scene) within its preferred ROIs. These results support the proposal that spontaneous multi-vertex activity patterns are linked to stimulus-evoked patterns, consistent with a representational function for spontaneous activity.
Abstract■ Recognizing objects in the environment and understanding our surroundings often depends on context: the presence of other objects and knowledge about their relations with each other. Such contextual information activates a set of medial lobe brain regions, the parahippocampal cortex and the retrosplenial complex. Both regions are more activated by single objects with a unique contextual association than by objects not associated with any specific context. Similarly they are more activated by spatially coherent arrangements of objects when those are consistent with their known spatial relations. The current study tested how context in multiple-object displays is represented in these regions in the absence of relevant spatial information. Using an fMRI slow-event-related design, we show that the precuneus (a subpart of the retrosplenial complex) is more activated by simultaneously presented contextually related objects than by unrelated objects. This suggests that the representation of context in this region is cumulative, representing integrated information across objects in the display. We discuss these findings in relation to processing of visual information and relate them to previous findings of contextual effects in perception. ■
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