Fig. 1. Our approach can accurately reproduce the observation that real ferrofluid is literally climbing up a steel helix placed above a strong electromagnet. This figure shows the final results of our simulation of this scenario rendered from different viewpoints. We present an approach to the accurate and efficient large-scale simulation of the complex dynamics of ferrofluids based on physical principles. Ferrofluids are liquids containing magnetic particles that react to an external magnetic field without solidifying. In this contribution, we employ smooth magnets to simulate ferrofluids in contrast to previous methods based on the finite element method or point magnets. We solve the magnetization using the analytical solution of the smooth magnets' field, and derive the bounded magnetic force formulas addressing particle penetration. We integrate the magnetic field and force evaluations into the fast multipole method allowing for efficient large-scale simulations of ferrofluids. The presented simulations are well reproducible since our approach can be easily incorporated into a framework implementing a Fast Multipole Method and a Smoothed Particle Hydrodynamics fluid solver with surface tension. We provide a detailed analysis of our approach and validate our results against real wet lab experiments. This work can potentially open the door for a deeper understanding of ferrofluids and for the identification of new areas of applications of these materials.
Figure 1: An example of a modeling and editing session of a set of climbing plants. The user places seeds to initiate the plant growth (left). The user then draws attractors on the object surface. The plants grow on the surface and dynamically react to environmental changes (middle). The user interactively removes parts of the plant during the growth to make the windows and the lights of the car visible (right). AbstractWe present a novel system for the interactive modeling of developmental climbing plants with an emphasis on efficient control and plausible physics response. A plant is represented by a set of connected anisotropic particles that respond to the surrounding environment and to their inner state. Each particle stores biological and physical attributes that drive growth and plant adaptation to the environment such as light sensitivity, wind interaction, and physical obstacles. This representation allows for the efficient modeling of external effects that can be induced at any time without prior analysis of the plant structure. In our framework we exploit this representation to provide powerful editing capabilities that allow to edit a plant with respect to its structure and its environment while maintaining a biologically plausible appearance. Moreover, we couple plants with Lagrangian fluid dynamics and model advanced effects, such as the breaking and bending of branches. The user can thus interactively drag and prune branches or seed new plants in dynamically changing environments. Our system runs in real-time and supports up to 20 plant instances with 25k branches in parallel. The effectiveness of our approach is demonstrated through a number of interactive experiments, including modeling and animation of different species of climbing plants on complex support structures.
Fig. 1. Combustion of a tree model: a tree is exposed to fire until the branching structure reaches its ignition temperature (a). The combustion releases energy stored in the tree organs and propagates through the entire tree model until it reaches its peak (b). The combustion causes branches to bend and break (c) while the flames conquer more branches (d) and eventually burn the entire tree model (e).We present a novel method for the combustion of botanical tree models. Tree models are represented as connected particles for the branching structure and a polygonal surface mesh for the combustion. Each particle stores biological and physical attributes that drive the kinetic behavior of a plant and the exothermic reaction of the combustion. Coupled with realistic physics for rods, the particles enable dynamic branch motions. We model material properties, such as moisture and charring behavior, and associate them with individual particles. The combustion is efficiently processed in the surface domain of the tree model on a polygonal mesh. A user can dynamically interact with the model by initiating fires and by inducing stress on branches. The flames realistically propagate through the tree model by consuming the available resources. Our method runs at interactive rates and supports multiple tree instances in parallel. We demonstrate the effectiveness of our approach through numerous examples and evaluate its plausibility against the combustion of real wood samples.
Figure 1: A 3D tree model is imported to our framework (a) and develops according to a prevailing wind direction (b) and (c). Besides considering wind as developmental factor our system also handels the breaking of branches (d) and the abrasion and drying of buds (e). AbstractWe present a novel method for combining developmental tree models with turbulent wind fields. The tree geometry is created from internal growth functions of the developmental model and its response to external stress is induced by a physically-plausible wind field that is simulated by Smoothed Particle Hydrodynamics (SPH). Our tree models are dynamically evolving complex systems that (1) react in real-time to high-frequent changes of the wind simulation; and (2) adapt to long-term wind stress. We extend this process by wind-related effects such as branch breaking as well as bud abrasion and drying. In our interactive system the user can adjust the parameters of the growth model, modify wind properties and resulting forces, and define the tree's long-term response to wind. By using graphics hardware, our implementation runs at interactive rates for moderately large scenes composed of up to 20 tree models.
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