Abstract. This paper introduces a framework for long-distance face recognition using both dense-and sparse-stereo reconstruction. Two methods to determine correspondences of the stereo pair are used in this paper: (a) dense global stereo-matching using maximum-a-posteriori Markov Random Fields (MAP-MRF) algorithms and (b) Active Appearance Model (AAM) fitting of both images of the stereo pair and using the fitted AAM mesh as the sparse correspondences. Experiments are performed regarding the use of different features extracted from these vertices for face recognition. A comparison between the two approaches (a) and (b) are carried out in this paper. The cumulative rank curves (CMC), which are generated using the proposed framework, confirms the feasibility of the proposed work for long distance recognition of human faces.
Linear unmixing is a method of decomposing a mixed signature to determine the component materials that are present in sensor's field of view, along with the abundances at which they occur. Linear unmixing assumes that energy from the materials in the field of view is mixed in a linear fashion across the spectrum of interest. Traditional unmixing methods can take advantage of adjacent pixels in the decomposition algorithm, but is not the case for point sensors. This paper explores several iterative and non-iterative methods for linear unmixing, and examines their effectiveness at identifying the individual signatures that make up simulated single pixel mixed signatures, along with their corresponding abundances. The major hurdle addressed in the proposed method is that no neighboring pixel information is available for the spectral signature of interest. Testing is performed using two collections of spectral signatures from the Johns Hopkins University Applied Physics Laboratory's Signatures Database software (SigDB): a hand-selected small dataset of 25 distinct signatures from a larger dataset of approximately 1600 pure visible/near-infrared/short-wave-infrared (VIS/NIR/SWIR) spectra. Simulated spectra are created with three and four material mixtures randomly drawn from a dataset originating from SigDB, where the abundance of one material is swept in 10% increments from 10% to 90% with the abundances of the other materials equally divided amongst the remainder. For the smaller dataset of 25 signatures, all combinations of three or four materials are used to create simulated spectra, from which the accuracy of materials returned, as well as the correctness of the abundances, is compared to the inputs. The experiment is expanded to include the signatures from the larger dataset of almost 1600 signatures evaluated using a Monte Carlo scheme with 5000 draws of three or four materials to create the simulated mixed signatures. The spectral similarity of the inputs to the output component signatures is calculated using the spectral angle mapper. Results show that iterative methods significantly outperform the traditional methods under the given test conditions. *
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