The development of information technology rapidly has an impact on the changing paradigm of education. On the other hand, education holds an important responsibility to create students who have a good and strong character. This research aims to: 1) describe the concept and framework of interactive multimedia courseware; 2) test the feasibility of interactive multimedia courseware by experts and practitioners; 3) test student responses to the use of interactive multimedia courseware. This research and development involved experts, teachers, and students. The data were collected using expert validation sheets, teacher questionnaires, and student questionnaires. They were then analyzed using the descriptive statistics analysis based on mean and percentage. This research yielded interactive multimedia courseware called IMONEC (Interactive Multimedia courseware integrated with Bandura's Observational learning model and National historical Event to strengthen students' Character) that integrates three important components: the principles of interactive multimedia learning; Bandura's observational learning model; and the noble values and messages of national historical events to strengthen students' characters. The framework of the interactive multimedia courseware consists of the title, user instruction, home, core competency and basic competency, concept map of material, learning material, and quizzes. The results of the expert validation, teacher questionnaire, and student questionnaire showed that the interactive multimedia courseware is feasible for use in learning and effective in strengthening students' characters.
<span>The use of information technology in education has the potential to have positive outcomes in the face of globalization. This study aimed to identify various needs in order to integrate technology into learning. The study employed a quantitative approach with a survey method to senior high schools. The questionnaire was used as a data collection instrument which was distributed to a research sample of 60 students who were randomly selected. The results revealed that students' attitudes toward the integration of technology into the learning process are inversely proportional to their use of learning media, which is still limited to the printed module. Students would like to create interactive multimedia as a medium for learning craftsmanship and entrepreneurship, based on the needs of students who are technologically literate and efforts to optimize the use of facilities that available at school.</span>
<p class="0abstract"><strong>Abstract—</strong><em> </em>This study aims to reveal students' profile of digital ethics in Surakarta City, Indonesia. Current technological trends generate significant implications for the technological digitalizations to all parts of human lives. Information and Communication Technology (ICT) is increasingly integrated in society. This condition at least triggers the emergence of an era of disruption due to changes in the order and lifestyle of the younger generation who prefer the use of various digital technologies in their daily life activities. In recent years, a lot of discussion about the risks and opportunities of digital technology on teenagers have been many found. From several studies conclude that the highest students' communication activities have been majorly done through online. Internet at risk use engages students’ live activities, among others, expressing personal data, bullying, hoaxes, and hate speech to accessing the pornographic contents. Digital ethics is one of the components in digital citizenship from which the users must adhere to. Netiquette, a hybrid word combining "network" and "etiquette," essentially referring to the social code of the Internet. As netiquette includes how we communicate, treat others, describe and protect ourselves online related to ethical issues. This study was designed with a quantitative-descriptive research model that applies the survey method. The survey was conducted in three schools, each of which was the high school, the state vocational school and private vocational high school in the Surakarta residency area. The study subjects involved as many as 210 students, from ages 15 to 17 years participating in the survey. The questionnaire consisted of 16 statements applying Likert's point of scale one to five. The results showed that students’ digital ethics with having less category had the highest percentage of 35.23%. While those with enough category reached 32.85% and those with good category was 31.90%. One of the effective ways to strengthening students' digital ethics can be realized through humanistic literacy which is integrated into Civics Education subject at schools.</p>
S tructure (grammar) in TOEFL test consists of 40 questions that must be done in 25 minutes whic h become big problem for the most language learners. It happens because they less knowledge about grammar in TOEFL and less exercise that using timer in it, but how to get it while deepen their understanding in grammar in limited time? Many websites and sources are created now and easy to use especially in education, one of them is Edmodo. Edmodo is one of free and secure educational learning networked used to provide a simple way to conduct and manage virtual class and to enable the learners to c onnect and discuss with the teacher as well as their classmates everywhere and every time as long as the c onnection of internet is available. The purpose of this study is to determine the language learners' understanding in learning Grammar for TOEFL through online exercises in Edmodo that using timer in it as in official TOEFL test does. Using quantitative with One-Group pretest-posttest design, the study was done in one of the biggest English courses in 'Kampung Inggris' Pare Kediri. The participants were the students in Grammar TOEFL class that consisting of 25 students as the sample. The result of the study shows that the students' understanding in learning grammar TOEFL significantly increase .
AbstrakArtikel ini bertujuan untuk mengetahui hakekat asas fungsi sosial atas tanah baik dalam tinjauan teori, yuridis, dan penerapannya di Indonesia. Penelitian hukum ini bersifat sosiologis atau empiris untuk melihat efektivitas hukum di masyarakat. Hasil Penelitian menunjukkan, bahwa asas fungsi sosial hak atas tanah secara teori merupakan pengakuan atas kepentingan perorangan, kepentingan sosial dan kepentingan umum atas tanah. Landasan yuridis asas fungsi sosial hak atas tanah, didasarkan pada Pasal 6 Undang-Undang Nomor 5 tahun 1960 tentang Pokok-Pokok Agraria sebagai amanah konstitusi tentang pentingnya perlindungan tanah bagi sebesar-besar kemakmuran rakyat. Asas fungsi sosial hak atas tanah diwujudkan dalam berbagai norma hukum, tentang landreform, konsolidasi tanah, redistribusi tanah, penertiban tanah-tanah terlantar, dan pengadaan tanah untuk kepentingan umum. Pemerintah melalui BPN, melakukan pengendalian pertanahan untuk memberikan perlindungan hak-hak warga negara atas tanah. Penerapan asas fungsi sosial hak atas tanah juga dilakukan melalui program pemberdayaan masyarakat dengan membentuk Pokmasdartibnah (Kelompok Masyarakat Sadar Tertib Pertanahan) oleh BPN, dan
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