Combinatorial auctions can be used to reach ecient resource and task allocations in multiagent systems where the items are complementary. Determining the winners is NP-complete and inapproximable, but it was recently shown that optimal search algorithms do very well on average. This paper presents a more sophisticated search algorithm for optimal and anytime winner determination, including structural improvements that reduce search tree size, faster data structures, and optimizations at search nodes based on driving toward, identifying and solving tractable special cases. We also uncover a more general tractable special case, and design algorithms for solving it as well as for solving known tractable special cases substantially faster. We generalize combinatorial auctions to multiple units of each item, to reserve prices on singletons as well as combinations, and to combinatorial exchanges|all allowing for substitutability. Finally, w e present algorithms for determining the winners in these generalizations.
Coalition formation is a key topic in multiagent systems. One would prefer a coalition structure that maximizes the sum of the values of the coalitions, but often the number of coalition structures is too large to allow exhaustive search for the optimal one. But then, can the coalition structure found via a partial search be guaranteed to be within a bound from optimum? We show that none of the previous coalition structure generation algorithms can establish any bound because they search fewer nodes than a threshold that we show necessary for establishing a bound. We present an algorithm that establishes a tight bound within this minimal amount of search, and show that any other algorithm would have to search strictly more. The fraction of nodes needed to be searched approaches zero as the number of agents grows. If additional time remains, our anytime algorithm searches further, and establishes a progressively lower tight bound. Surprisingly, just searching one more node drops the bound in half. As desired, our algorithm lowers the bound rapidly early on, and exhibits diminishing returns to computation. It also drastically outperforms its obvious contenders. Finally, we show how to distribute the desired search across selfinterested manipulative agents. Solving the optimization problem of each coalition.This means pooling the tasks and resources of the agents in the coalition, and solving this joint problem. The coalition's objective is to maximize monetary value: money received from outside the system for accomplishing tasks minus the cost of using resources.3. Dividing the value of the generated solution among agents.
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realistic. In many settings, one player is able to commit to a strategy before the other player makes a decision. Such models are synonymously referred to as leadership, commitment, or Stackelberg models, and optimal play in such models is often significantly different from optimal play in the model where strategies are selected simultaneously.The recent surge in interest in computing game-theoretic solutions has so far ignored leadership models (with the exception of the interest in mechanism design, where the designer is implicitly in a leadership position). In this paper, we study how to compute optimal strategies to commit to under both commitment to pure strategies and commitment to mixed strategies, in both normal-form and Bayesian games. We give both positive results (efficient algorithms) and negative results (NP-hardness results).
No-limit Texas hold'em is the most popular form of poker. Despite artificial intelligence (AI) successes in perfect-information games, the private information and massive game tree have made no-limit poker difficult to tackle. We present Libratus, an AI that, in a 120,000-hand competition, defeated four top human specialist professionals in heads-up no-limit Texas hold'em, the leading benchmark and long-standing challenge problem in imperfect-information game solving. Our game-theoretic approach features application-independent techniques: an algorithm for computing a blueprint for the overall strategy, an algorithm that fleshes out the details of the strategy for subgames that are reached during play, and a self-improver algorithm that fixes potential weaknesses that opponents have identified in the blueprint strategy.
In barter-exchange markets, agents seek to swap their items with one another, in order to improve their own utilities. These swaps consist of cycles of agents, with each agent receiving the item of the next agent in the cycle. We focus mainly on the upcoming national kidney-exchange market, where patients with kidney disease can obtain compatible donors by swapping their own willing but incompatible donors. With over 70,000 patients already waiting for a cadaver kidney in the US, this market is seen as the only ethical way to significantly reduce the 4,000 deaths per year attributed to kidney disease.The clearing problem involves finding a social welfare maximizing exchange when the maximum length of a cycle is fixed. Long cycles are forbidden, since, for incentive reasons, all transplants in a cycle must be performed simultaneously. Also, in barter-exchanges generally, more agents are affected if one drops out of a longer cycle. We prove that the clearing problem with this cycle-length constraint is NP-hard. Solving it exactly is one of the main challenges in establishing a national kidney exchange.We present the first algorithm capable of clearing these markets on a nationwide scale. The key is incremental problem formulation. We adapt two paradigms for the task: constraint generation and column generation. For each, we develop techniques that dramatically improve both runtime and memory usage. We conclude that column generation scales drastically better than constraint generation. Our algorithm also supports several generalizations, as demanded by real-world kidney exchanges.Our algorithm replaced CPLEX as the clearing algorithm of the Alliance for Paired Donation, one of the leading kidney exchanges. The match runs are conducted every two weeks and transplants based on our optimizations have already been conducted.
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