The aim of the research was to create 3D cartographic visualization based on various sources and data types of an existing historical topographic object. The authors will present the stages of the research for the historical windmill located in Poland. The most recent surveying methods, such as GNSS method, low-level aerial photogrammetry and advanced IT tools, including computer software, will be applied for this purpose. The sequence of research procedures adopted by the authors of this article allowed for the creation of a 3D model of the tested windmill and its implementation into the Internet environment. This allowed to increase the cartographic range of spatial information. In addition, the research results allow for the extension of research in the field of history and can be the basis for their implementation.
The purpose of this article is to show the differences in users’ experience when performing an interactive task with GUI buttons arrangement based on Google Maps and OpenStreetMap in a simulation environment. The graphical user interface is part of an interactive multimedia map, and the interaction experience depends mainly on it. For this reason, we performed an eye-tracking experiment with users to examine how people experience interaction through the GUI. Based on the results related to eye movement, we presented several valuable recommendations for the design of interactive multimedia maps. For better GUI efficiency, it is suitable to group buttons with similar functions in screen corners. Users first analyze corners and only then search for the desired button. The frequency of using a given web map does not translate into generally better performance while using any GUI. Users perform more efficiently if they work with the preferred GUI.
The problem discussed in this research is connected with the functionality of the graphical user interface (GUI) of global web mapping services displayed on different devices. Displaying a mapping service on devices with diverse display screen size causes the adaptation of the graphical user interface to the size of the screen. This adaptation is the result of the responsive design technique which enables one to display the same web content on different devices. Eight global web mapping services: Google Maps, Bing Maps, OpenStreetMap (OSM), Baidu Maps, Yandex Maps, 2GIS, MapQuest, and HERE WeGo, constituted the source of the data. All of them were displayed on four display screens: the monitor of a personal computer, laptop, tablet, and smartphone in order to compare the similarities in the adaptation of GUI, its functions and map content.The aim of the research conducted was to find different solutions for displaying GUI of the same mapping service on diverse display screens of various devices and to track which functions are the most common and how they differ in terms of graphics.Methodology of the research is based on the comparative analysis of eight global web mapping services in terms of the number of GUI buttons, their layout, graphic style, the map functionality, and map content displayed on four devices of different display screen size.The results showed that most of the global web mapping services adapt to the device and their way of use. Some of them are also responsive in the context of external conditions. Interestingly, the adaptation between the PC monitor, laptop and tablet occurs only by changing the size of GUI buttons, other functions remaining the same. Only in the case of smartphones GUI adapts to the size of the device, the number of buttons decreases and their layout changes, new functionality is available (e.g. day/night mode), and the map content is more generalized. On that basis, authors concluded that GUI of global map services constituted a good example of responsive web design.
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