We propose to artificially manipulate participants' vocal cues, amplitude and frequency, in real time to adjust their dominance and persuasiveness during audio conferences. We implemented a prototype system and conducted two experiments. The first experiment investigated the effect of vocal cue manipulation on the perception of dominance. The results showed that participants perceived higher dominance while listening to a voice with a high amplitude and low frequency. The second experiment investigated the effect of vocal cue manipulation on persuasiveness. The results indicated that a person with a low amplitude and low frequency voice had greater persuasiveness in conversations with biased dominance, while there was no statistically significant difference in persuasiveness in conversations with unbiased dominance.
In manufacturing, augmented reality (AR)-based remote instruction systems, which enable workers to receive instructions from an avatar, are widely used. In this study, we developed such a system and investigated the effect of the body representation level of the avatar on the quality of AR-based remote instruction. Drawing on the avatar designs of previous works, three different avatar designs (“Hand only”, “Hand + Arm”, and “Body”), representing three body representation levels, were created. In the experiment with a within-participant design, the avatar pointed at blocks sequentially and participants touched each block as soon as they identified it. The results of the experiment indicate that an AR-based remote instruction system with a “Body” avatar exhibits higher usability and can enable the participants to have a lower workload and higher efficiency.
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