Abstract-FlexRay has been widely accepted as the next generation bus protocol for automotive networks. This has led to tremendous research interest in techniques for scheduling messages on the FlexRay bus, in order to meet the hard realtime deadlines of the automotive applications. However, these techniques do not generate reliable schedules in the sense that they do not provide any performance guarantees in the presence of faults. In this work, we will present a framework for generating fault-tolerant message schedules on the time-triggered (static) segment of the FlexRay bus. We provide formal guarantees that the generated fault-tolerant schedules achieve the reliability goal even in the presence of transient and intermittent faults. Moreover, our technique minimizes the required number of retransmissions of the messages in order to achieve such fault tolerant schedules, thereby, optimizing the bandwidth utilization. Towards this, we formulate the optimization problem in Constraint Logic Programming (CLP), which returns optimal results. However, this procedure is computationally intensive and hence, we also propose an efficient heuristic. The heuristic guarantees the reliability of the constructed schedules but might be sub-optimal with respect to bandwidth utilization. Extensive experiments run on synthetic test cases and real-life case studies illustrate that the heuristic performs extremely well. The experiments also establish that our heuristic scales significantly better than the CLP formulation.
Abstract-In this paper we evaluate the promise held by lowpower GPUs for non-graphic workloads that arise in embedded systems. Towards this, we map and implement 5 benchmarks, that find utility in very different application domains, to an embedded GPU. Our results show that apart from accelerated performance, embedded GPUs are promising also because of their energy efficiency which is an important design goal for battery-driven mobile devices. We show that adopting the same optimization strategies as those used for programming high-end GPUs might lead to worse performance on embedded GPUs. This is due to restricted features of embedded GPUs, such as, limited or no user-defined memory, small instruction-set, limited number of registers, among others. We propose techniques to overcome such challenges, e.g., by distributing the workload between GPUs and multi-core CPUs, similar to the spirit of heterogeneous computation.
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