Generalization performance of trained computer vision (CV) systems that use computer graphics (CG) generated data is not yet effective due to the concept of 'domainshift' between virtual and real data. Although simulated data augmented with a few real-world samples has been shown to mitigate domain shift and improve transferability of trained models, guiding or bootstrapping the virtual data generation with the distributions learnt from target real world domain is desired, especially in the fields where annotating even few real images is laborious (such as semantic labeling, optical flow, and intrinsic images etc.). In order to address this problem in an unsupervised manner, our work combines recent advances in CG, which aims at generating stochastic scene layouts using large collections of 3D object models, and generative adversarial training, which aims at training generative models by measuring discrepancy between generated and real data in terms of their separability in the space of a deep discriminatively-trained classifier. Our method uses iterative estimation of the posterior density of prior distributions for a generative graphical model. This is done within a rejection sampling framework. Initially, we assume uniform distributions as priors over parameters of a scene described by a generative graphical model. As iterations proceed the uniform prior distributions are updated sequentially to distributions that are closer to the unknown distributions of target data. We demonstrate the utility of adversarially tuned scene generation on two real world benchmark datasets (CityScapes and CamVid) for traffic scene semantic labeling with a deep convolutional net (DeepLab). We obtained performance improvements by 2.28 and 3.14 points on the IoU metric between the DeepLab models trained on simulated sets prepared from the scene generation models before and after tuning to CityScapes and CamVid respectively.Recently, advances in the field of unsupervised generative learning, i.e. Generative Adversarial Training [9], popularly known as generative adversarial networks (GANs), 1 arXiv:1701.00405v2 [cs.CV]
As the computer vision matures into a systems science and engineering discipline, there is a trend in leveraging latest advances in computer graphics simulations for performance evaluation, learning, and inference. However, there is an open question on the utility of graphics simulations for vision with apparently contradicting views in the literature. In this paper, we place the results from the recent literature in the context of performance characterization methodology outlined in the 90's and note that insights derived from simulations can be qualitative or quantitative depending on the degree of fidelity of models used in simulation and the nature of the question posed by the experimenter. We describe a simulation platform that incorporates latest graphics advances and use it for systematic performance characterization and tradeoff analysis for vision system design. We verify the utility of the platform in a case study of validating a generative model inspired vision hypothesis, Rank-Order consistency model, in the contexts of global and local illumination changes, and bad weather, and high-frequency noise. Our approach establishes the link between alternative viewpoints, involving models with physics based semantics and signal and perturbation semantics and confirms insights in literature on robust change detection.
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