An important step in preparing a military operation is the planning one where resource requirements and related costs are assessed needed to conduct it under optimal conditions. One of the most important issues to be considered at this stage is that concerning the means of warfare which are necessary for fulfilling the tasks of the military operation. In this regard both the types of combat capabilities that are required and the number of each type of combat capabilities should be established. After evaluating the necessary means of combat, an important aspect to be considered is that of ensuring the maintenance service for the means of combat planned to participate in military operations. In this study, based on technical specifications related to maintenance operations to be carried out to maintain the operational state of combat means is shown, depending on the tasks to be fulfilled within the military operation, a way of assessing maintenance needs in order to design a plan to ensure optimal maintenance service.
Conducting military operations in optimal conditions must take into account the organization of the maintenance service as well. This study presents a computer application intended to design The Optimal Plan for the Organization of the Maintenance Service. This application has as theoretical support [5], but also intends to complete the module on the supply of spare parts shown in [4]. It is a useful application in the process of planning a military operation, the two modules, the one presented in [4] and the one presented in in this study, covering the logistic support in terms of the military equipment which includes the combat means, supply and storage of spare parts, supply and storage of fuel, maintenance facilities, as well as the human resource necessary to ensure this service.
This paper is designed to quantitatively measure the level of aptitude and availability of the students from the “Nicolae Bălcescu” Land Forces Academy in Sibiu for the use of virtual reality (VR) and augmented reality (AR) technologies as teaching tools in the process of education and instruction. The paper is a first stage of a broader research topic, the results of which will be addressed to both teachers and researchers, as well as students and other categories of trainees. The introductory part of the paper analyses the importance of VR and AR technologies as learning environments for the military education system in particular and the advantages of using them for the cadets’ combat training. Also, the main characteristics of the three types of reality, environmental, virtual and augmented, are highlighted, which allow a better understanding of the structure and operation of AR and VR. The research methodology was then developed, establishing a survey by applying a questionnaire on a sample of 300 students from the academy and then processing and interpreting the results obtained. The conclusions of the paper show the general predisposition of students to understand and use the two technologies both as tools of learning in didactic teaching and as instruments of improving the skills of fighters in modelling and simulating military actions.
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