The computational experiments in the ship fluid mechanics involve the nonstationary interaction of a ship hull with wave surfaces that include the formation of vortices, surfaces of jet discontinuities, and discontinuities in the fluid under the influence of negative pressure. These physical phenomena occur not only near the ship hull, but also at a distance where the waves break as a result of the interference of the sea waves with waves reflected from the hull. In the study reported here we simulate the wave breaking and reflection near the ship hull. The problem reduces to determining the wave kinematics on the moving boundary of a ship hull and the free boundary of the computational domain. We build a grid of large particles having the form of a parallelepiped and, in the wave equation instead of the velocity field we integrate streams of fluid represented by functions as smooth as the wave surface elevation field. We assume that within the boundaries of the computational domain the waves do not disperse, i.e. their length and period stay the same. Under this assumption, we simulate trochoidal Gerstner waves of a particular period. This approach allows to simulate the wave breaking and reflection near the ship hull. The goal of the research is to develop a new method of taking the wave reflection into account in the ship motion simulations as an alternative to the classic method which uses added masses.
Abstract. The paper deals with the computer implementation of direct computational experiments in fluid mechanics, constructed on the basis of the approach developed by the authors. The proposed approach allows the use of explicit numerical scheme, which is an important condition for increasing the efficiency of the algorithms developed by numerical procedures with natural parallelism. The paper examines the main objects and operations that let you manage computational experiments and monitor the status of the computation process. Special attention is given to a) realization of tensor representations of numerical schemes for direct simulation; b) realization of representation of large particles of a continuous medium motion in two coordinate systems (global and mobile); c) computing operations in the projections of coordinate systems, direct and inverse transformation in these systems. Particular attention is paid to the use of hardware and software of modern computer systems.
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