Online citizen science projects have the potential to engage thousands of participants with scientific research. A small number of projects such as Foldit use an online computer game format. Motivation to participate in Foldit was investigated in a group of 37 players using an online survey, semi-structured interviews and participant observation. Results suggest that contributing to scientific research and an interest in science were among the most important motivations for participation. Interaction with others within the community of participants and the intellectual challenge of the game were also key for the continuing involvement of this group of regular contributors.
Recent developments in digital technologies and the rise of the Internet have created new opportunities for citizen science. One of these has been the development of online citizen science games where complex research problems have been re-imagined as online multiplayer computer games. Some of the most successful examples of these can be found within the biological sciences, for example, Foldit, Phylo and EteRNA. These games offer scientists the opportunity to crowdsource research problems, and to engage with those outside the research community. Games also enable those without a background in science to make a valid contribution to research, and may also offer opportunities for informal science learning.
This series emerges out of a recent global rise of interest in and actual educational practices done with voice, choice, freedoms and interpersonal thoughtfulness. From subversion to introversion, including alternative settings of the state to alternative pathways of the private, the series embraces a diverse range of voices.Common to books in the series is a vision of education already in existence and knowledge of education possible here and now. Theoretical ideas with potential to be enacted or influential in lived practice are also a part of what we offer with the books.This series repositions what we deem as valuable educationally by accepting the power of many different forces such as silence, love, joy, despair, confusion, curiosity, failure, attachments as all potentially viable, interesting, useful elements in educational stories. Nothing is rejected if it has history or record as being of worth to people educationally, nor does this series doubt or distrust compelling ideas of difference as relevant.We wish to allow mainstream and marginal practices to meet here without prejudice as Other but also with a view to ensuring platforms for the Other to find community and understanding with others.The following are the primary aims of the series:• To publish new work on education with a distinctive voice.• To enable alternative education to find a mainstream profile.• To publish research that draws with interdisciplinary expertise on pertinent materials for interpersonal change or adjustments of approach towards greater voice.• To show education as without borders or boundaries placed on what is possible to think and do.If you would like to submit a proposal or discuss a project in more detail please contact:
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