In numerical simulations, interface capturing and tracking is considered as a very challenging problem and has a strong impact on industrial application. We describe an adaptive scheme based on the definition of an anisotropic metric tensor to control the generation of highly streched elements near an interface described with a levelset function. The accuracy of the method is verified and various numerical experiments are presented to show its efficiency.
Abstract-This paper presents a real-time and dense structure from motion approach, based on an efficient planar parallax motion decomposition, and also proposes several optimizations to improve the optical flow firstly computed. Later, it is estimated using our own GPU implementation of the well-known pyramidal algorithm of Lucas and Kanade. Then, each pair of points previously matched is evaluated according to the spatial continuity constraint provided by the Tensor Voting framework applied in the 4-D joint space of image coordinates and motions. Thus, assuming the ground locally planar, the homography corresponding to its image motion is robustly and quickly estimated using RANSAC on designated well-matched pairwise by the prior Tensor Voting process. Depth map is finally computed from the parallax motion decomposition. The initialization of successive runs is also addressed, providing noticeable enhancement, as well as the hardware integration using the CUDA technology.
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