A database of speech samples from eight different talkers has been collected for use in multitalker communications research. Descriptions of the nature of the corpus, the data collection methodology, and the means for obtaining copies of the database are presented.
An experiment was conducted to evaluate the effects of localized auditory information on visual target detection performance. Visual targets were presented on either a wide field-of-view dome display or a helmet-mounted display and were accompanied by either localized, nonlocalized, or no auditory information. The addition of localized auditory information resulted in significant increases in target detection performance and significant reductions in workload ratings as compared with conditions in which auditory information was either nonlocalized or absent. Qualitative and quantitative analyses of participants' head motions revealed that the addition of localized auditory information resulted in extremely efficient and consistent search strategies. Implications for the development and design of multisensory virtual environments are discussed. Actual or potential applications of this research include the use of spatial auditory displays to augment visual information presented in helmet-mounted displays, thereby leading to increases in performance efficiency, reductions in physical and mental workload, and enhanced spatial awareness of objects in the environment.
Advances in helmet-mounted displays (HMDs) have permitted the design of "see-through" displays in which virtual imagery may be superimposed upon real visual environments. Such displays have numerous potential applications; however, their promise to improve human perception and performance in complex task environments is threatened by numerous technological challenges. Moreover, users of HMDs may be vulnerable to symptoms associated with simulator sickness. The primary objective of this investigation was to assess subjective ratings of simulator sickness as a function of time delay, time on task, and task complexity. Participants attempted to center a reticle over a moving circular target using a see-through HMD while concurrently performing a visual monitoring task displayed on a computer monitor. Results indicated that simulator sickness ratings varied directly with time on task, while performance efficiency and ratings of perceived mental workload were not mediated by this factor. Furthermore, the time delay manipulation that affected performance efficiency and operator workload did not generally influence SSQ ratings. These findings are discussed in terms of their implications for practical implementation of see-through HMDs in multi-task environments.
Vigilance and threat detection are critical human factors considerations in the control of unmanned aerial vehicles (UAVs). Utilizing a vigilance task in which threat detections (critical signals) led observers to perform a subsequent manual target acquisition task, this study provides information that might have important implications for both of these considerations in the design of future UAV systems. A sensory display format resulted in more threat detections, fewer false alarms, and faster target acquisition times and imposed a lighter workload than did a cognitive display format. Additionally, advanced visual, spatial-audio, and haptic cuing interfaces enhanced acquisition performance over no cuing in the target acquisition phase of the task, and they did so to a similar degree. Thus, in terms of potential applications, this research suggests that a sensory format may be the best display format for threat detection by future UAV operators, that advanced cuing interfaces may prove useful in future UAV systems, and that these interfaces are functionally interchangeable.
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