Art museums in the United States share a common mission to educate many people — from families to teachers to researchers. But how do these museums use the World Wide Web to extend their educational mission? More specifically, what kinds of educational materials do U.S. art museums offer to online visitors, and how broadly available are such resources across the Web? This study set out to answer these questions and to tie the findings to the contextual model of museum learning. Conclusions are drawn about how museums from the sample fit within a technology adoption curve.
Sound may hold great promise for instructional software by supporting learning in a variety of ways. Conceptual and preconceptual barriers, however, still appear to prevent software designers from using sound more effectively in their instructional products. Interface books seldom discuss the use of sound and when they do, it is most often simple verbatim narration of on-screen text. This content analysis of 12 award-winning instructional software products indicated that, while sound is being incorporated into many learning environments, many instructional designers are using sound only for literal, information conveyance and not yet exploring how to exploit the associative potential of music, sound effects, and narration to help learners process the material under study more deeply.
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