Virtual Geographic Environment Cognition is the attempt to understand the human cognition of surface features, geographic processes, and human behaviour, as well as their relationships in the real world. From the perspective of human cognition behaviour analysis and simulation, previous work in Virtual Geographic Environments (VGEs) has focused mostly on representing and simulating the real world to create an 'interpretive' virtual world and improve an individual's active cognition. In terms of reactive cognition, building a user 'evaluative' environment in a complex virtual experiment is a necessary yet challenging task. This paper discusses the outlook of VGEs and proposes a framework for virtual cognitive experiments. The framework not only employs immersive virtual environment technology to create a realistic virtual world but also involves a responsive mechanism to record the user's cognitive activities during the experiment. Based on the framework, this paper presents two potential implementation methods: first, training a deep learning model with several hundred thousand street view images scored by online volunteers, with further analysis of which visual factors produce a sense of safety for the individual, and second, creating an immersive virtual environment and Electroencephalogram (EEG)-based experimental paradigm to both record and analyse the brain activity of a user and explore what type of virtual environment is more suitable and comfortable. Finally, we present some preliminary findings based on the first method.
Ecosystem balance is an important factor that affects healthy and sustainable urban development. The traditional cellular automata (CA) model considers only a few ecological factors, however, the MCR model can account for ecological factors. In previous studies, few ecological factors were added to the CA model. Thus, the minimal cumulative resistance (MCR) model is combined with the CA and Markov models for the simulation of urban expansion. To verify the reliability of the method, the Wuhan metropolitan area was selected as a representative urban area, and its expansion in the past and future was simulated. Firstly, seven influential factors were selected from the perspective of location theory. The transformation rules of the comprehensive resistance surface followed by the modified CA–Markov model were constructed on the basis of the MCR model. The expansion of the Wuhan metropolitan area in 2013 was simulated on the basis of the 1996 and 2006 maps of land-use status, and the kappa coefficient was used as an index to evaluate the accuracy of the proposed method. Then, the expansion of the Wuhan metropolitan area in 2020 was simulated. Finally, the simulation results obtained with and without the MCR model were compared and analysed from the macro- and micro levels. Results show that the prediction accuracy of the two models differed for ecological regions, such as woodlands and water bodies. The similarities between the regions that were overestimated and underestimated by the MCR-modified CA–Markov model and non-MCR model may be attributed to solution of the land-use transfer matrix with the Markov model. The accuracy of the MCR-modified CA–Markov model for predicting forests, water and other ecological regions was higher than that of the Markov model. Therefore, the proposed MCR-modified CA–Markov model has potential applications in environmentally-conscious urban expansion.
This paper introduces a scalable virtual learning environment of the Chinese University of Hong Kong; an explicitly geographical, immersive, and sharable 3D learning space with comprehensive social elements. It is characterized by multiuser collaborative modeling, group learning approaches of geo-collaboration, social space-oriented hierarchical avatars, and knowledge exchanging and sharing based on virtual geographic experiments. Applications for the purpose of public education and virtual geographic experiment, and indicated future works prove the possibility to offer a greater opportunity to foster interdisciplinary collaborations, revitalize teaching patterns and learning contents, improve learners' cognitive abilities to solve problems, and enhance their understanding of scientific concepts and processes.
Most simulation-based noise maps are important for official noise assessment but lack local noise characteristics. The main reasons for this lack of information are that official noise simulations only provide information about expected noise levels, which is limited by the use of large-scale monitoring of noise sources, and are updated infrequently. With the emergence of smart cities and ubiquitous sensing, the possible improvements enabled by sensing technologies provide the possibility to resolve this problem. This study proposed an integrated methodology to propel participatory sensing from its current random and distributed sampling origins to professional noise simulation. The aims of this study were to effectively organize the participatory noise data, to dynamically refine the granularity of the noise features on road segments (e.g., different portions of a road segment), and then to provide a reasonable spatio-temporal data foundation to support noise simulations, which can be of help to researchers in understanding how participatory sensing can play a role in smart cities. This study first discusses the potential limitations of the current participatory sensing and simulation-based official noise maps. Next, we explain how participatory noise data can contribute to a simulation-based noise map by providing (1) spatial matching of the participatory noise data to the virtual partitions at a more microscopic level of road networks; (2) multi-temporal scale noise estimations at the spatial level of virtual partitions; and (3) dynamic aggregation of virtual partitions by comparing the noise values at the relevant temporal scale to form a dynamic segmentation of each road segment to support multiple spatio-temporal noise simulations. In this case study, we demonstrate how this method could play a significant role in a simulation-based noise map. Together, these results demonstrate the potential benefits of participatory noise data as dynamic input sources for noise simulations on multiple spatio-temporal scales.
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