This study supports the need to continue the traditional retrospective record review to identify adverse events. The current hospital-based reporting of adverse events does not provide a complete measure of adverse events and needs to be complemented by other measures.
A growing number of visual computing applications depend on the analysis of large video collections. The challenge is that scaling applications to operate on these datasets requires efficient systems for pixel data access and parallel processing across large numbers of machines. Few programmers have the capability to operate efficiently at these scales, limiting the field's ability to explore new applications that leverage big video data. In response, we have created Scanner, a system for productive and efficient video analysis at scale. Scanner organizes video collections as tables in a data store optimized for sampling frames from compressed video, and executes pixel processing computations, expressed as dataflow graphs, on these frames. Scanner schedules video analysis applications expressed using these abstractions onto heterogeneous throughput computing hardware, such as multi-core CPUs, GPUs, and media processing ASICs, for high-throughput pixel processing. We demonstrate the productivity of Scanner by authoring a variety of video processing applications including the synthesis of stereo VR video streams from multi-camera rigs, markerless 3D human pose reconstruction from video, and data-mining big video datasets such as hundreds of feature-length films or over 70,000 hours of TV news. These applications achieve near-expert performance on a single machine and scale efficiently to hundreds of machines, enabling formerly long-running big video data analysis tasks to be carried out in minutes to hours.
Program tracing, or mentally simulating a program on concrete inputs, is an important part of general program comprehension. Programs involve many kinds of virtual state that must be held in memory, such as variable/value pairs and a call stack. In this work, we examine the influence of short-term working memory (WM) on a person's ability to remember program state during tracing. We first confirm that previous findings in cognitive psychology transfer to the programming domain: people can keep about 7 variable/value pairs in WM, and people will accidentally swap associations between variables due to WM load. We use a restricted focus viewing interface to further analyze the strategies people use to trace through programs, and the relationship of tracing strategy to WM. Given a straight-line program, we find half of our participants traced a program from the top-down line-by-line (linearly), and the other half start at the bottom and trace upward based on data dependencies (on-demand). Participants with an ondemand strategy made more WM errors while tracing straight-line code than with a linear strategy, but the two strategies contained an equal number of WM errors when tracing code with functions. We conclude with the implications of these findings for the design of programming tools: first, programs should be analyzed to identify and refactor human-memory-intensive sections of code. Second, programming environments should interactively visualize variable metadata to reduce WM load in accordance with a person's tracing strategy. Third, tools for program comprehension should enable externalizing program state while tracing. CCS CONCEPTS• Human-centered computing → Laboratory experiments.
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