Visual programming tools and mobile device applications are a natural tool to engage university students; but, are they effective in teaching quantitative thinking skills to non computer science majors? Answering this question can be based on careful assessment of the learning outcomes. This paper reports the results from teaching over 100 students mobile app development with App Inventor in a university core course. Results were measured using an assessment process motivated by Bloom's Taxonomy that included student self assessment, ratings by instructors, and comparisons of the two results. The categories in the assessment were mapped to specific levels of skills with various App Inventor components.Results presented here confirm App Inventor's effectiveness and ability to motivate students. App Inventor features and components that most impacted the student learning are noted.The assessment results show the course was very successful particularly in the three assessment categories of Remembering, Understanding, and Application (Lower Order Thinking Skills) and acceptably successful in Analysis, Evaluating, and Creating (Higher Order Thinking Skills). The paper concludes with suggestions on continued improvement of the course content and additional App Inventor features that should become part of the assessment process.
Outsourcing of software development is a key part of globalization, oft misunderstood by computer science students, and possibly a cause of declining enrollments in the field. The authors developed and implemented an outsourcing experience for students in an advanced software engineering course. Student teams at two universities developed game playing programs and outsourced key parts of their systems to the other university. Results show students improved their understanding of outsourcing, developed better appreciation for the importance of software engineering techniques, and created ad hoc communication protocols between teams. The paper concludes with recommendations for expanding the approach used to other universities to create a more inclusive computer science and software engineering teaching environment.
Much of computer system development today is programming in the large-systems of millions of lines of code distributed across servers and the web. At the same time, microcontrollers have also become pervasive in everyday products, economical to manufacture, and represent a different level of learning about system development. Real world systems at this level require integrated development of custom hardware and software.How can academic institutions give students a view of this other extreme-programming on small microcontrollers with specialized hardware? Full scale system development including custom hardware and software is expensive, beyond the range of any but the larger engineering oriented universities, and hard to fit into a typical length course. The course described here is a solution using microcontroller programming in high level language, small hardware components, and the Arduino open source microcontroller. The results of the hands-on course show that student programmers with limited hardware knowledge are able to build custom devices, handle the complexity of basic hardware design, and learn to appreciate the differences between large and small scale programming.
Outsourcing of software development is a key part of globalization, oft misunderstood by computer science students, and possibly a cause of declining enrollments in the field. The authors developed and implemented an outsourcing experience for students in an advanced software engineering course. Student teams at two universities developed game playing programs and outsourced key parts of their systems to the other university. Results show students improved their understanding of outsourcing, developed better appreciation for the importance of software engineering techniques, and created ad hoc communication protocols between teams. The paper concludes with recommendations for expanding the approach used to other universities to create a more inclusive computer science and software engineering teaching environment.
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