A new approach for climbing hard vertical surfaces has been developed that allows a robot to scale concrete, stucco, brick and masonry walls without using suction or adhesives. The approach is inspired by the mechanisms observed in some climbing insects and spiders and involves arrays of microspines that catch on surface asperities. The arrays are located on the toes of the robot and consist of a tuned, multi-link compliant suspension. The fundamental issues of spine allometric scaling versus surface roughness are discussed and the interaction between spines and surfaces is modeled. The toe suspension properties needed to maximize the probability that each spine will find a useable surface irregularity and to distribute climbing loads among many spines are detailed. The principles are demonstrated with a new climbing robot, SpinybotII, that can scale a wide range of flat exterior walls, carry a payload equal to its own weight, and cling without consuming power. The paper also reports how toe parameters scale with robot mass and how spines have also been used successfully on the larger RiSE robot
Abstract-A new approach for climbing hard vertical surfaces has been developed that allows a robot to scale concrete, stucco, brick and masonry walls without using suction or adhesives. The approach is inspired by the mechanisms observed in some climbing insects and spiders and involves arrays of microspines that catch on surface asperities. The arrays are located on the toes of the robot and consist of a tuned, multi-link compliant suspension. In this paper we discuss the fundamental issues of spine allometric scaling versus surface roughness and the suspension needed to maximize the probability that each spine will find a useable surface irregularity and to distribute climbing tensile and shear loads among many spines. The principles are demonstrated with a new climbing robot that can scale a wide range of exterior walls.
We review a large multidisciplinary effort to develop a family of autonomous robots capable of rapid, agile maneuvers in and around natural and artificial vertical terrains such as walls, cliffs, caves, trees and rubble. Our robot designs are inspired by (but not direct copies of) biological climbers such as cockroaches, geckos, and squirrels. We are incorporating advanced materials (e.g., synthetic gecko hairs) into these designs and fabricating them using state of the art rapid prototyping techniques (e.g., shape deposition manufacturing) that permit multiple iterations of design and testing with an effective integration path for the novel materials and components. We are developing novel motion control techniques to support dexterous climbing behaviors that are inspired by neuroethological studies of animals and descended from earlier frameworks that have proven analytically tractable and empirically sound. Our near term behavioral targets call for vertical climbing on soft (e.g., bark) or rough surfaces and for ascents on smooth, hard steep inclines (e.g., 60 degree slopes on metal or glass sheets) at one body length per second.
This research focuses on the relative importance of fingerpad skin stretch on the perception of friction. It is hypothesized that the perceived magnitude of friction rendered by traditional force feedback can be increased through the addition of fingertip skin stretch. Perceptual data are presented from two separate tests performed on nine male subjects. The first experiment determines the perceptual thresholds for friction based on a modified Karnopp friction model where friction is rendered as purely a kinesthetic resistance via a PHANToM force feedback device. JNDs of 0.056-50.150 corresponding to static coefficients for friction of mu = 0.2-0.8 were established. The second experiment evaluates possible changes in the perceived friction magnitude due to imposing small amounts of tangential skin stretch (0.25-0.75 mm) to the fingerpad in combination with force feedback (kinesthetic resistance). Our results show that even these small amounts of skin stretch lead to a statistically significant increase in perceived friction (p < 0.01). This significant finding will enable the hapticians to more realistically and accurately render friction via a combination of kinesthetic resistance and tactile feedback.
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