Abstract. We characterize high-performance streaming applications as a new and distinct domain of programs that is becoming increasingly important. The StreamIt language provides novel high-level representations to improve programmer productivity and program robustness within the streaming domain. At the same time, the StreamIt compiler aims to improve the performance of streaming applications via stream-specific analyses and optimizations. In this paper, we motivate, describe and justify the language features of StreamIt, which include: a structured model of streams, a messaging system for control, a re-initialization mechanism, and a natural textual syntax.
Microfluidic devices are emerging as an attractive technology for automatically orchestrating the reactions needed in a biological computer. Thousands of microfluidic primitives have already been integrated on a single chip, and recent trends indicate that the hardware complexity is increasing at rates comparable to Moore's Law. As in the case of silicon, it will be critical to develop abstraction layerssuch as programming languages and Instruction Set Architectures (ISAs)-that decouple software development from changes in the underlying device technology.Towards this end, this paper presents BioStream, a portable language for describing biology protocols, and the Fluidic ISA, a stable interface for microfluidic chip designers. A novel algorithm translates microfluidic mixing operations from the BioStream layer to the Fluidic ISA. To demonstrate the benefits of these abstraction layers, we build two microfluidic chips that can both execute BioStream code despite significant differences at the device level. We consider this to be an important step towards building scalable biological computers.
As multicore architectures enter the mainstream, there is a pressing demand for high-level programming models that can effectively map to them. Stream programming offers an attractive way to expose coarse-grained parallelism, as streaming applications (image, video, DSP, etc.) are naturally represented by independent filters that communicate over explicit data channels.In this paper, we demonstrate an end-to-end stream compiler that attains robust multicore performance in the face of varying application characteristics. As benchmarks exhibit different amounts of task, data, and pipeline parallelism, we exploit all types of parallelism in a unified manner in order to achieve this generality. Our compiler, which maps from the StreamIt language to the 16-core Raw architecture, attains a 11.2x mean speedup over a single-core baseline, and a 1.84x speedup over our previous work.
As multicore architectures enter the mainstream, there is a pressing demand for high-level programming models that can effectively map to them. Stream programming offers an attractive way to expose coarse-grained parallelism, as streaming applications (image, video, DSP, etc.) are naturally represented by independent filters that communicate over explicit data channels.In this paper, we demonstrate an end-to-end stream compiler that attains robust multicore performance in the face of varying application characteristics. As benchmarks exhibit different amounts of task, data, and pipeline parallelism, we exploit all types of parallelism in a unified manner in order to achieve this generality. Our compiler, which maps from the StreamIt language to the 16-core Raw architecture, attains a 11.2x mean speedup over a single-core baseline, and a 1.84x speedup over our previous work.
While mobile phones have found broad application in bringing health, financial, and other services to the developing world, usability remains a major hurdle for novice and low-literacy populations. In this article, we take two steps to evaluate and improve the usability of mobile interfaces for such users. First, we offer an ethnographic study of the usability barriers facing 90 low-literacy subjects in India, Kenya, the Philippines, and South Africa. Then, via two studies involving over 70 subjects in India, we quantitatively compare the usability of different points in the mobile design space. In addition to text interfaces such as electronic forms, SMS, and USSD, we consider three text-free interfaces: a spoken dialog system, a graphical interface, and a live operator. Our results confirm that textual interfaces are unusable by first-time low-literacy users, and error prone for literate but novice users. In the context of healthcare, we find that a live operator is up to ten times more accurate than text-based interfaces, and can also be cost effective in countries such as India. In the context of mobile banking, we find that task completion is highest with a graphical interface, but those who understand the spoken dialog system can use it more quickly due to their comfort and familiarity with speech. We synthesize our findings into a set of design recommendations.
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