is the Coordinator for the Center of Applied Gaming and Media Arts (CAGMA) and Coordinator of the computer game design and development degree and Associate Professor, School of Computing and Software Engineering at Southern Polytechnic State University. He has authored more than 40 papers in conferences and journals regarding computer science, information technology, and gamesrelated learning. He is particularly interested in game simulation, social space development, and the use of these technologies to improve learning. Preston has been teaching computing for 13 years and has taught game development courses over the past six years, including a mobile and casual game development class in which students develop games for Android and the iPhone/iPad platforms. He led the development of the bachelor's of science in computer game design and development degree at SPSU and was also the Founder of the Center for Applied Gaming and Media Arts at SPSU. In the past two years, Preston has hosted four game jam weekends (two of which were part of the Global Game Jam) totaling more than 20 games developed by more than 120 participants. Preston also serves on the Academic Committee of the Georgia Game Developers Association and is currently the College Fair Coordinator for the 2010 Southeastern Interactive Entertainment and Games Expo. He also participates on the Entertainment Engineering Subcommittee of the American Society of Mechanical Engineers. Preston's industry experience includes system development for a mobile platform and media company. He has participated in gamesfor-learning and community building grants to enhance STEM education and was recently awarded an NSF grant entitled "Using a Virtual Gaming Environment in Strength of Materials: Increasing Access and Improving Learning Effectiveness" that develops 3D simulations/games to improve learning among engineering students. Additionally, he has spoken at two recent NSF-sponsored workshops on gaming in engineering and computer science education and how to vertically integrate student teams in games for learning projects.
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