This chapter explores the concept of platforms, which is not clearly defined in the IS literature. Platforms lead to changes in emerging markets, thus disrupting the logic of innovation, yet these platforms seem to be deepening various digital divides. There is an increasing awareness of digital platforms leading to disconnect and isolation in Africa and the creation of a Second Digital Divide. Platform emergence as IS phenomenon is inextricably linked to the design concepts of platform scaling and platform evolution. The design decisions deliberately made to facilitate scaling receives mention first, followed by a dissection of selected aspects of the emergence process that are externally dictated by changes in contexts, ecosystems, actors, or technologies. The positioning of emerging digital platform design within IS contributes to a more nuanced understanding of the impact that digital platforms design decisions may have on vulnerable African citizens with limited media, data, and digital literacy skills.
Recent investigations into the paradoxical notion of designed serendipity position the concept within the research fields of design science, creativity and to a lesser extent digital innovation. In this study we contribute to the work on designed serendipity by analysing the role of the Living Labs methodology in facilitating and enabling serendipity. We specifically investigate that role within the context of two Higher Education cases within an African context. The two cases describe the development of emerging digital platforms co-created within their respective contexts. The UDUBSit mobile application (developed at the University of the Western Cape, South Africa) and Mfunzi mobile application (developed at Mzumbe University, Tanzania) are analysed to determine the extent to which the Living Labs approach enabled observable instances of designed serendipity. This study presents a brief analysis of the causal mechanisms and contextual factors that combine to create designed serendipity within the context of the cases evaluated and within platform design. The study links these causes back to Living Labs as a design methodology.
UDUBSit. A location based mobile application for the University of the Western Cape. A living lab approach in support of participatory ICT4D. General rightsCopyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights.• Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal Take down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim.
Recent investigations into the paradoxical notion of designed serendipity position the concept within the research fields of design science, creativity and to a lesser extent digital innovation. In this study we contribute to the work on designed serendipity by analysing the role of the Living Labs methodology in facilitating and enabling serendipity. We specifically investigate that role within the context of two Higher Education cases within an African context. The two cases de- scribe the development of emerging digital platforms co-created within their respective contexts. The UDUBSit mobile application (developed at the University of the Western Cape, South Africa) and Mfunzi mobile application (developed at Mzumbe University, Tanzania) are analysed to de- termine the extent to which the Living Labs approach enabled observable instances of designed serendipity. This study presents a brief analysis of the causal mechanisms and contextual factors that combine to create designed serendipity within the context of the cases evaluated and within platform design. The study links these causes back to Living Labs as a design methodology. Key words: Living Labs, designed serendipity, emerging platforms
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