Reactive aggression is a type of aggression that has severe consequences in individual’s psychosocial development and social stability. Trait anger is a risk personality factor for reactive aggression. However, the mediating mechanism of this relationship has not been sufficiently analyzed. We proposed that hostile attribution bias and anger rumination may be cognitive factors that play mediating roles in the relationship between trait anger and reactive aggression. To test this hypothesis, a sample of 600 undergraduates (51.67% females, Mage = 20.51, SD = 1.11) participated in this study. Findings showed that hostile attribution bias, anger rumination sequentially mediated the association between trait anger and reactive aggression. These results highlight the importance of anger rumination and hostile attribution bias to explain the link between trait anger and reactive aggression in undergraduates. The findings of the present study also provide valuable information about the role of negative cognitive activities (e.g., hostile attribution, ruminate in anger emotion) in high trait anger individual may trigger reactive aggression. The limitations of the study are discussed, along with suggestions for future research.
Adopting eye-tracking measures, we explored the influence of art experience on the aesthetic evaluation of computer icons. Participants were 27 college students with art training and 27 laypersons. Both groups rated icons of varying complexity and symmetry for “beauty” while we recorded participants’ eye movements. Results showed that art-trained participants viewed the icons with more eye fixations and had shorter scanning paths than participants in the non-art group, suggesting that art-trained participants processed the icons more deliberately. In addition, we observed an interaction effect between art experience and symmetry. For asymmetrical icons, art-trained participants’ ratings tended to be higher than those of lay persons; for symmetric icons, there was no such rater difference. The different visual patterns associated with aesthetic evaluations by these two participant groups suggest that art experience plays a pivotal role in the aesthetic appreciation of icons and has important implications for icon design strategy.
The present study aims to explore the influence of masculine/feminine changes on the attractiveness evaluation of one's own face, and examine the relationship of this attractiveness evaluation and the similarities between masculine/feminine faces and original faces. A picture was taken from each participant and considered as his or her original self-face, and a male or female face with an average attractiveness score was adopted as the original other face. Masculinized and feminized transformations of the original faces (self-face, male other face, and female other face) into 100% masculine and feminine faces were produced with morphing software stepping by 2%. Thirty female participants and 30 male participants were asked to complete three tasks, i.e., to “like” or “not like” the original face judgment of a given face compared to the original face, to choose the most attractive face from a morphed facial clip, and to subjectively evaluate the attractiveness and similarity of morphed faces. The results revealed that the acceptable range of masculine/feminine transformation for self-faces was narrower than that for other faces. Furthermore, the attractiveness ratings for masculinized or femininized self-faces were correlated with the similarity scores of the faces with the original self-faces. These findings suggested that attractiveness enhancement of self-face through masculinity/femininity must be within reasonable extent and take into account the similarity between the modified faces and the original self-face.
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