Fluid simulation is well-known for being visually stunning while computationally expensive. Spatial adaptivity can effectively ease the computational cost by discretizing the simulation space with varying resolutions. Adaptive methods nowadays mainly focus on the mechanism of refining the fluid surfaces to obtain more vivid splashes and wave effects. But such techniques hinder further performance gain under the condition where most of the vast fluid surface is tranquil. Moreover, energetic flow beneath the surface cannot be adequately captured with the interior of the fluid still being simulated under coarse discretization. This article proposes a novel boundary-distance based adaptive method for smoothed particle hydrodynamics fluid simulation. The signed-distance field constructed with respect to the coupling boundary is introduced to determine particle resolution in different spatial positions. The resolution is maximal within a specific distance to the boundary and decreases smoothly as the distance increases until a threshold is reached. The sizes of the particles are then adjusted towards the resolution via splitting and merging. Additionally, a wake flow preservation mechanism is introduced to keep the particle resolution at a high level for a period of time after a particle flows through the boundary object to prevent the loss of flow details. Experiments show that our method can refine fluid-solid coupling details more efficiently and effectively capture dynamic effects beneath the surface.
Fluid simulation has been one of the most critical topics in computer graphics for its capacity to produce visually realistic effects. The intricacy of fluid simulation manifests most with interacting dynamic elements. The coupling for such scenarios has always been challenging to manage due to the numerical instability arising from the coupling boundary between different elements. Therefore, we propose an implicit smoothed particle hydrodynamics fluid‐elastic coupling approach to reduce the instability issue for fluid‐fluid, fluid‐elastic, and elastic‐elastic coupling circumstances. By deriving the relationship between the universal pressure field with the incompressible attribute of the fluid, we apply the number density scheme to solve the pressure Poisson equation for both fluid and elastic material to avoid the density error for multi‐material coupling and conserve the non‐penetration condition for elastic objects interacting with fluid particles. Experiments show that our method can effectively handle the multiphase fluids simulation with elastic objects under various physical properties.
Virtual reality (VR) and augmented reality (AR) applications are becoming increasingly prevalent. However, constructing realistic 3D hands, especially when two hands are interacting, from a single RGB image remains a major challenge due to severe mutual occlusion and the enormous diversity of hand poses. In this article, we propose a disturbing graph contrastive learning strategy for two‐hand 3D reconstruction. This involves a graph disturbance network designed to generate graph feature pairs to enhance the consistency of the two‐hand pose features. A contrastive learning module leverages high‐quality generative features for a strong feature expression. We further propose a similarity distinguish method to divide positive and negative features for accelerating the model convergence. Additionally, a multi‐term loss is designed to balance the relation among the hand pose, the visual scale and the viewpoint position. Our model has achieved state‐of‐the‐art results in the InterHand2.6M benchmark. Ablation studies show the model's great ability to correct unreasonable hand movements. In subjective assessments, our graph disturbance learning method significantly improves the construction of realistic 3D hands, especially when two hands are interacting.
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