Artificial intelligence is penetrating various fields. The demand for interdisciplinary talent is increasingly important, while interdisciplinary educational activities for high school students are lagging behind. Project‐based learning (PBL) in artificial intelligence (AI) and robotic education activities supported by a robotic sailboat platform, the sailboat test arena (STAr), has been shown to popularise AI and robotic knowledge in young students. In the implementation of the programme, PBL was provided for students, and gamification pedagogy was applied to increase participants' learning motivation and engagement. The results show that the proposed STAr‐based programme is capable of delivering the desired knowledge and skills to students at high school levels. The assessment results suggest that most students achieve learning outcomes on average. Students showed more interest in AI and marine disciplines and were willing to participate in more such educational programs. The findings fill the research gap that few existing education platforms have facilitated the teaching and learning of AI and marine disciplines for high school students.
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