This paper investigates the leader-following consensus problem of multiagent systems using a distributed event-triggered impulsive control method. For each agent, the controller is updated only when some state-dependent errors exceed a tolerable bound. The control inputs will be carried out by actor only at event triggering impulsive instants. According to the Lyapunov stability theory and impulsive method, several sufficient criteria for leader-following consensus are derived. Also, it is shown that continuous communication of neighboring agents can be avoided, and Zeno-behavior can be excluded in our schema. The results are illustrated through several numerical simulation examples.
This article is concerned with the distributed event/self-triggered synchronization problem for general linear multiagent systems with partial input saturation. Both the event-based and self-triggered laws are designed using the local sampled, possibly saturated, state, which ensures the bounded synchronization of the multiagent systems and exclusion of the Zeno-behavior. The continuous communication between agents is avoided under these triggering protocols. Different from the existing related works, we show the fully distributed design for multiagent systems, where the synchronization criteria, the designed input laws, and the proposed triggering protocols do not depend on any global information of the communication topology. In addition, the computational load of multiagent systems is reduced significantly.
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