Physical objects and their pictures are two main kinds of design stimuli of creative activity, which can improve design quality but may induce design fixation. Previous studies are focused on the case where participants face a single picture, and their design stimulus may be incomplete as compared with the participants facing objects. To fully explore the influence of physical and pictorial examples on design novices, we investigated design fixation and design quality when they were provided with multiperspective pictures having information remarkably similar to physical objects. Specifically, two novice groups individually created their own designs after observing several examples by the way of the above two presentation modes. These designs were evaluated by two evaluators in terms of similarity, originality, and completeness. Statistical analysis showed that no significant difference was found in similarity and originality between the two groups, whereas the designs of the physical group outperformed those of the pictorial group in terms of completeness. This finding indicated that the two groups showed the same degree of design fixation, as multiperspective pictures presented most of the form information of the physical object. The results suggest that when instructing design novices, it is essential to control how to present design examples at different stages of the design process.
Designers search for memories and retrieve appropriate mental information during design brainstorming. The specific contents of retrieved memories can serve as stimuli for new ideas, or act as barriers to innovation. These contents can be divided into different categories, which are reflected in designers’ creativities, and derived from individual lives and design experiences. Appropriate categorization of retrieved memory exemplars remains a fundamental research issue. This study tentatively divided retrieved memory exemplars into eight categories from brainstorming on the topic of library desk and chair design. A verification questionnaire was performed and validated the accuracy of categorization. The categorization result could be applied to design education in terms of understanding students’ design performances and capabilities.
The visualization of design cognitive process can help to understand the cognitive style of designers and analyze the causes of design ideas quality. This study aims at understanding the cognitive styles from the perspective of the semantic distance between memory-retrieved precedents and design goal. A protocol study was conducted with 26 master students majoring in industrial design. After obtaining a set of design precedents based on the design goal, the semantic distance between design precedents and design goals was analyzed through semantic network. To describe relevance of the semantic distance to cognitive processes, this study devised a new way called ‘semantic circle diagram.’ It supports intuitive interpretations of design cognitive process and output results, while visualizing the elements of different design stages. Based on semantic circle diagram, the cognitive styles of each participant were derived, and the design ideas quality generated by different cognitive styles was discussed. The results of this study provide an individualized reference for design cognitive research and design thinking education.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.