As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive behavior in the military is of increasing importance. A serious game (SG) seems to be a suitable intervention for improving adaptability to prepare the military to deal with unpredictability. The purpose of this study is to explore the game design for enhancing adaptability of the military in an ill-structured complex decisionmaking context. We introduce rule changes in the game to stimulate learners' sensitivity to detect the applied changes and to develop an appropriate strategy. The procedure of our SG intervention design and development is described within the framework of the Cognitive Flexibility Theory and that of Reversal Learning. The Job Oriented Training approach as well as rule change is embedded in the game structure. This paper summarizes the results of a pilot (n=12) with the game. The participants' score, time spent to complete the game and adaptive performance score are described. Survey data shows players' detection of rule change, their experience on difficulty, engagement, motivation, and concentration level of this game play. Finally, we discuss issues and future direction of this study.
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