The Midas touch is reflected by the interactive feedback of interface functional elements, and a low level of spatial accuracy is related to the interaction area. This study tried to solve these two problems from the perspective of human-computer interactions and ergonomics. Two experiments were conducted to explore the optimum target size and gaze-triggering dwell time of the eye–computer interaction (ECI) system. Experimental Series 1 was used as the pre-experiment to identify the size that has a greater task completion rate. Experimental Series 2 was used as the main experiment to investigate the optimum gaze-triggering dwell time by using a comprehensive evaluation of the task completion rate, reaction time, and NASA-TLX (Task Load Index). In Experimental Series 1, the optimal element size was determined to be 256 × 256p x2. The conclusion of Experimental Series 2 was that when the dwell time is set to 600 ms, the efficiency of the interface is the highest, and the task load of subjects is minimal as well. Finally, the results of Experiment Series 1 and 2 have positive effects on improving the usability of the interface. The optimal control size and the optimal dwell time obtained from the experiments have certain reference and application value for interface design and software development of the ECI system.
A new method based on eye-tracking data — visual momentum (VM) — was introduced to quantitatively evaluate a dynamic interactive visualization interface. We extracted the dimensionless factors from the raw eye-tracking data, including the fixation time factor [Formula: see text], the saccade amplitude factor D and the fixation number factor [Formula: see text]. A predictive regression model of VM was deduced by eye movement factors and the performance response time (RT). In Experiment 1, the experimental visualization materials were designed with six effectiveness levels according to design techniques proposed by Woods to improve VM (total replacement, fixed format data replacement, long shot, perceptual landmark and spatial representation) and were tested in six parallel subject groups. The coefficients of the regression model were calculated from the data of 42 valid subjects in Experiment 1. The mean VM of each group exhibited an increasing trend with an increase in design techniques. The data of the performance and eye tracking among the combined high VM group, middle VM group and low VM group indicated significant differences. The data analysis indicates that the results were consistent with the previous qualitative research of VM. We tested and verified this regression model in Experiment 2 with another dynamic interactive visualization. The results indicated that the VM calculated by the regression model was significantly correlated with the performance data. Therefore, the virtual parameter VM can be a quantitative indicator for evaluating dynamic visualization. It could be a useful evaluation method for the dynamic visualization in general working environments.
To investigate a suitable design of interactive objects in the fixation-triggered eyecontrol interface, this study conducted two ergonomic experiments based on the location of an object, area of the object, and distance between adjacent objects. Experiment 1 investigated the priority distribution of different regions and recommended values of object sizes in different regions. The results showed that middle-middle (MM) area is the optimal area, while middle-left (ML) area, middleright (MR) area, and upper-left (UL) area are suboptimal areas, and the remaining are general areas. The recommended minimum sizes for the optimal area, suboptimal area, and general area are 2.636°(200 px on the screen of a 1920 px × 1080 px 14 inch monitor), 2.978°(225 px on the screen of a 1920 px × 1080 px 14 inch monitor) and 3.322°(250 px on the screen of a 1920 px × 1080 px 14-inch monitor), respectively. Experiment 2 conducted ergonomic experiments of different distances between adjacent objects in horizontal and vertical distributions.The results showed that the appropriate setting of the distribution and size of the objects showed no significant difference between different levels of spacing on the trigger accuracy rate and task completion time. Further, 1.032°(75 px on the screen of a 1920 px × 1080 px 14-inch monitor) could be recommended as the most suitable spacing. According to the conclusions of Experiments 1 and 2, an optimized eye-control interface and the NASA-TLX scale were used to verify the validity and scientificity of the experimental results. The conclusions can be employed to improve the interaction efficiency of the eye-control system and user experience and expand the application field of eye control.
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