This paper investigates the usefulness of 3D volumetric pixels (voxels) and the United States Geological Survey (USGS) Quality Level 2 (QL2) Light Detection and Ranging (LiDAR) data to measure features in streetscapes. As the USGS embarks on a national LiDAR database with the goal of covering the entire United States of America (U.S.) with QL2 data or better, this paper investigates uses of QL2 LiDAR for the 3D measuring of streetscapes. Tree mapping is a common use of QL2 LiDAR data, and street trees are among the most common features within urban streetscapes that transportation and urban designers assess. Traditional remote sensing techniques derive tree polygons from imagery, and traditional uses of LiDAR for tree canopy mapping is based on deriving a 2D canopy polygon with an attribute for elevation height. However, when breaking up streetscapes into 5 Ft elevation zones and calculating street–tree voxels at each elevation zone height, 3D characteristics of street trees become prevalent that completely differ from the common 2D LiDAR-derived street trees. Statistical tests in this paper display how different the 3D characteristics are from the 2D-derived LiDAR polygons, as this paper introduces a new methodology for measuring streetscape features in 3D, particularly street trees.
This study investigates the feasibility of extracting streetscape features from high-density United States Geological Survey (USGS) quality level 1 (QL1) light detection and ranging (LiDAR) and quantifying the features into three-dimensional (3D) volumetric pixel (voxel) zones. As the USGS embarks on a national LiDAR database with the goal of collecting LiDAR across the continuous U.S.A., the USGS primarily requires QL2 or QL1 as a collection standard. The authors’ previous study thoroughly investigated the limits of extracting streetscape features with QL2 data, which was primarily limited to buildings and street trees. Recent studies published by other researchers that utilize advanced digital mapping techniques for streetscape measuring acknowledge that most features outside of buildings and street trees are too small to detect. QL1 data, however, is four times denser than QL2 data. This study divides streetscapes into Thiessen proximal polygons, sets voxel parameters, classifies QL1 LiDAR point cloud data, and computes quantitative statistics where classified point cloud data intersects voxels within the streetscape polygons. It demonstrates how most other common streetscape features are detectable in a standard urban QL1 dataset. In addition to street trees and buildings, one can also legitimately extract and statistically quantify walls, fences, landscape vegetation, light posts, traffic lights, power poles, power lines, street signs, and miscellaneous street furniture. Furthermore, as these features are processed into their appropriate voxel height zones, this study introduces a new methodology for obtaining comprehensive tabular descriptive statistics describing how streetscape features are truly represented in 3D.
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