A high presence immersive traditional crafting system was developed to provide users, who interact with the system through head-mounted displays, with a highly realistic traditional crafting presentation experience that allows moving functions, such as free walk-through and teleportation. Users can also interactively operate traditional craft objects in space. In addition, the system supports collaborative work in a virtual space shared by remote users. To evaluate the effectiveness of this system, a questionnaire survey was administered to 124 subjects, who provided overwhelmingly positive responses regarding all functions. However, there is still room for improvement in the operability and relevancy of the system.
Traditional crafts such as tategu (door and window fittings), kimono (clothes), and shikki (lacquerware) are regarded as important items for daily life in Japan; however, in recent years, the industry that manufactures and sells these products has experienced various problems and has continued to decline. Conversely, overseas demand for traditional crafts has been gradually increasing with the increase in foreign visitors to Japan in recent years. For these reasons, there is a need in the traditional crafts industry to provide information and promote traditional crafts to overseas customers. Accordingly, in this study, we implement a high presence traditional crafts experience system using virtual reality technology. Our proposed system provides users with a highly realistic virtual space experience using a head-mounted display and a data glove. In addition, multiple users can share the space via the network. Further, we consider the promotion of traditional crafts to overseas customers by combining multicultural architectural styles and Japanese culture.
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