In this work we introduce hierarchy in wireless networks that can be modeled by a decentralized multiple access channel and for which energy-efficiency is the main performance index. In these networks users are free to choose their power control strategy to selfishly maximize their energy-efficiency. Specifically, we introduce hierarchy in two different ways: 1. Assuming single-user decoding at the receiver, we investigate a Stackelberg formulation of the game where one user is the leader whereas the other users are assumed to be able to react to the leader's decisions; 2. Assuming neither leader nor followers among the users, we introduce hierarchy by assuming successive interference cancellation at the receiver. It is shown that introducing a certain degree of hierarchy in non-cooperative power control games not only improves the individual energy efficiency of all the users but can also be a way of insuring the existence of a non-saturated equilibrium and reaching a desired trade-off between the global network performance at the equilibrium and the requested amount of signaling.In this respect, the way of measuring the global performance of an energy-efficient network is shown to be a critical issue.
We consider a noncooperative interaction among a large population of mobiles that interfere with each other through many local interactions. The first objective of this paper is to extend the evolutionary game framework to allow an arbitrary number of mobiles that are involved in a local interaction. We allow for interactions between mobiles that are not necessarily reciprocal. We study 1) multiple-access control in a slotted Aloha-based wireless network and 2) power control in wideband code-division multiple-access wireless networks. We define and characterize the equilibrium (called evolutionarily stable strategy) for these games and study the influence of wireless channels and pricing on the evolution of dynamics and the equilibrium.
Defining an optimal protection strategy against viruses, spam propagation or any other kind of contamination process is an important feature for designing new networks and architectures. In this work, we consider decentralized optimal protection strategies when a virus is propagating over a network through a SIS epidemic process. We assume that each node in the network can fully protect itself from infection at a constant cost, or the node can use recovery software, once it is infected. We model our system using a game theoretic framework and find pure, mixed equilibria, and the Price of Anarchy (PoA) in several network topologies. Further, we propose both a decentralized algorithm and an iterative procedure to compute a pure equilibrium in the general case of a multiple communities network. Finally, we evaluate the algorithms and give numerical illustrations of all our results.
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