In this paper, our aim is to highlight Tactile Perceptual Aliasing as a problem when using deep neural networks and other discriminative models. Perceptual aliasing will arise wherever a physical variable extracted from tactile data is subject to ambiguity between stimuli that are physically distinct. Here we address this problem using a probabilistic discriminative model implemented as a 5-component mixture density network comprised of a deep neural network that predicts the parameters of a Gaussian mixture model. We show that discriminative regression models such as deep neural networks and Gaussian process regression perform poorly on aliased data, only making accurate predictions when the sources of aliasing are removed. In contrast, the mixture density network identifies aliased data with improved prediction accuracy. The uncertain predictions of the model form patterns that are consistent with the various sources of perceptual ambiguity. In our view, perceptual aliasing will become an unavoidable issue for robot touch as the field progresses to training robots that act in uncertain and unstructured environments, such as with deep reinforcement learning.
High-resolution tactile sensing can provide accurate information about local contact in contact-rich robotic tasks. However, the deployment of such tasks in unstructured environments remains under-investigated. To improve the robustness of tactile robot control in unstructured environments, we propose and study a new concept: tactile saliency for robot touch, inspired by the human touch attention mechanism from neuroscience and the visual saliency prediction problem from computer vision. In analogy to visual saliency, this concept involves identifying key information in tactile images captured by a tactile sensor. While visual saliency datasets are commonly annotated by humans, manually labelling tactile images is challenging due to their counterintuitive patterns. To address this challenge, we propose a novel approach comprised of three interrelated networks: 1) a Contact Depth Network (ConDepNet), which generates a contact depth map to localize deformation in a real tactile image that contains target and noise features; 2) a Tactile Saliency Network (TacSalNet), which predicts a tactile saliency map to describe the target areas for an input contact depth map; 3) and a Tactile Noise Generator (TacNGen), which generates noise features to train the TacSalNet. Experimental results in contact pose estimation and edge-following in the presence of distractors showcase the accurate prediction of target features from real tactile images. Overall, our tactile saliency prediction approach gives robust sim-to-real tactile control in environments with unknown distractors. Project page: https://sites.google.com/ view/tactile-saliency/.
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