Many couples experience long-distance relationships (LDRs), and "couple technologies" have been designed to influence certain relational practices or maintain them in challenging situations. Chatbots show great potential in mediating people's interactions. However, little is known about whether and how chatbots can be desirable and effective for mediating LDRs. In this paper, we conducted a two-phase study to design and evaluate a chatbot, PocketBot, that aims to provide effective interventions for LDRs. In Phase I, we adopted an iterative design process through conducting need-finding interviews to formulate design ideas and piloted the implemented PocketBot with 11 participants. In Phase II, we evaluated PocketBot with eighteen participants (nine LDR couples)in a week-long field trial followed by exit interviews, which yielded empirical understandings of the feasibility, effectiveness, and potential pitfalls of using PocketBot. First, a knock-on-the-door feature allowed couples to know when to resume an interaction after evading a conflict; this feature was preferred by certain participants (e.g., participants with stoic personalities). Second, a humor feature was introduced to spice up couples' conversations. This feature was favored by all participants, although some couples' perceptions of the feature varied due to their different cultural or language backgrounds. Third, a deep talk feature enabled couples at different relational stages to conduct opportunistic conversations about sensitive topics for exploring unknowns about each other, which resulted in surprising discoveries between couples who have been in relationships for years. Our findings provide inspiration for future conversational-based couple technologies that support emotional communication.
Understanding emerging safety risks in nuanced social VR spaces and how existing safety features are used is crucial for the future development of safe and inclusive 3D social worlds. Prior research on safety risks in social VR is mainly based on interview or survey data about social VR users' experiences and opinions, which lacks "in-situ observations" of how individuals react to these risks. Using two empirical studies, this paper seeks to understand safety risks and safety design in social VR. In Study 1, we investigated 212 YouTube videos and their transcripts that document social VR users' immediate experiences of safety risks as victims, attackers, or bystanders. We also analyzed spectators' reactions to these risks shown in comments to the videos. In Study 2, we summarized 13 safety features across various social VR platforms and mapped how each existing safety feature in social VR can mitigate the risks identified in Study 1. Based on the uniqueness of social VR interaction dynamics and users' multi-modal simulated reactions, we call for further re-thinking and re-approaching safety designs for future social VR environments and propose potential design implications for future safety protection mechanisms in social VR.
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