Eden extends the non-strict functional language Haskell with constructs to control parallel evaluation of processes. Although processes are defined explicitly, communication and synchronisation issues are handled in a way transparent to the programmer. In order to offer effective support for parallel evaluation, Eden's coordination constructs override the inherently sequential demand-driven (lazy) evaluation strategy of its computation language Haskell. Eden is a general-purpose parallel functional language suitable for developing sophisticated skeletons – which simplify parallel programming immensely – as well as for exploiting more irregular parallelism that cannot easily be captured by a predefined skeleton. The paper gives a comprehensive description of Eden, its semantics, its skeleton-based programming methodology – which is applied in three case studies – its implementation and performance. Furthermore it points at many additional results that have been achieved in the context of the Eden project.
Eden is a concurrent declarative language that aims at both the programming of reactive systems and parallel algorithms on distributed memory systems. In this papel; we explain the computation and coordination model of Eden. We show how lazy evaluation in the computation language is fruitjhlly combined with the coordination language that is spec$cally designed for multicomputers and that aims at maximum parallelism.
The functional parallel language Eden — suitable for the description of parallel and concurrent algorithms in a distributed setting — is an extension of Haskell with a set of coordination features. In this paper we present a formal operational semantics for the kernel of Eden, or more precisely, for a λ-calculus widened with explicit parallelism and potentially infinite communication channels. Eden overrides the lazy nature of Haskell on behalf of parallelism. This interplay between laziness and eagerness is accurately described by the semantics proposed here, which is based on Launchbury's natural semantics for lazy evaluation, and is expressed through a two-level transition system: a lower level for the local and independent evaluation of each process, and an upper one for the coordination between all the parallel processes in the system. As processes are created either under demand or in a speculative way, different scheduling strategies are possible — ranging from a minimal one that only allows the main thread to evolve, to a maximal one that evolves in parallel every active binding.
Eden is a parallel extension of the functional language Haskell. On behalf of parallelism Eden overrides Haskell's pure lazy approach, combining a non-strict functional application with eager process creation and eager communication. We desire to investigate alternative semantics for Eden in order to analyze the consequences of some of the decisions adopted during the language design. In this paper we show how to implement in Maude the operational semantics of Eden in such a way that semantic rules can be modified easily. Moreover, other semantic features can be implemented by means of parameterized modules that allow to instantiate in different ways several parameters of the semantics but without modifying the semantic rules.
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