Visual Simultaneous Localization and Mapping (VSLAM) has developed as the basic ability of robots in past few decades. There are a lot of open-sourced and impressive SLAM systems. However, the majority of the theories and approaches of SLAM systems at present are based on the static scene assumption, which is usually not practical in reality because moving objects are ubiquitous and inevitable under most circumstances. In this paper the DDL-SLAM (Dynamic Deep Learning SLAM) is proposed, a robust RGB-D SLAM system for dynamic scenarios that, based on ORB-SLAM2, adds the abilities of dynamic object segmentation and background inpainting. We are able to detect moving objects utilizing both semantic segmentation and multi-view geometry. Having a static scene map allows inpainting background of the frame which has been obscured by moving objects, therefore the localization accuracy is greatly improved in the dynamic environment. Experiment with a public RGB-D benchmark dataset, the results clarify that DDL-SLAM can significantly enhance the robustness and stability of the RGB-D SLAM system in the highly-dynamic environment.
As we all know, many dynamic objects appear almost continuously in the real world that are immensely capable of impairing the performance of the majority of vision-based SLAM systems based on the static-world assumption. In order to improve the robustness and accuracy of visual SLAM in high-dynamic environments, a real-time and robust stereo SLAM system for dynamic scenes was proposed. To weaken the influence of dynamic content, the moving-object detection method was put forward in our visual odometry, and then the semantic segmentation network was combined in our stereo SLAM to extract pixel-level contours of dynamic objects. Then, the influences of dynamic objects were significantly weakened and the performance of our system increased markedly in dynamic, complex, and crowed city spaces. Following experiments with both the KITTI Odometry dataset and in a real-life scene, the results showed that our method could dramatically decrease the tracking error or drift, and improve the robustness and stability of our stereo SLAM in high dynamic outdoor scenarios.
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