Cho, Yongyeon, "A study on creating a user-centered wellness design evaluation tool for healthcare design: focusing on the analysis of user's experience in the main lobby of a healthcare facility" (2016). Graduate Theses and Dissertations. 15895.
This book is for the advanced level of both architecture and interior design students who in-depth knowledge and skills of computer-aided visualization software. The author developed a total of twenty-two chapters to teach practical graphic presentation techniques for architectural presentations. Readers will learn these techniques by following step-by-step tutorials. This book is included multiple exercises for the reader's practice. After completing the tutorial with user practice, the readers can apply comprehensive techniques and knowledge to their design projects.
The purpose of this study is to investigate how UX-related subjects have been studied in both Education and Visual Arts between 2000 and 2019 to identify the trends and the relationship between the two disciplines. This study collected peer-reviewed journal articles found in Penn State University's online library that included User Experience or UX in their titles. These articles were then analyzed to identify what subjects were studied and how they were related within the two disciplines. The data allowed visualization of frequencies and relationships between subjects using Gephi 0.9.2, freeware software for visualizing data. The findings depicted the mainstreams of the research subjects and relationships between subjects in Education and Visual Arts. Our findings would support researchers seeking to study a future research UX-related subject in the Education and Visual Arts as well as in the multidiscipline.
The goal of inclusive design is “design for all,” and it has been considered a valuable approach to universal design and user-centered design in engineering design education. Although there are diverse methods to achieve the goal of inclusive design, individuals’ diverse cultural backgrounds, empathy, and prosocial motivation are essential. The aim of this study is to investigate how engineering students’ cultural backgrounds (collectivism and individualism) can be intertwined in classrooms and promote students’ empathy and prosocial motivation for generating inclusive design solutions. Through the review of previous studies, students with collectivist cultures represented a higher empathy degree, and they frequently perceived prosocial motivation for others rather than students from individualist cultures. To amplify engineering students’ empathy and prosocial motivation with respecting their cultural differences, this study followed the “three needs” of Oxford and Gkonou (2018) to suggest teaching methods for engineering design education. Diverse types of in- and outside-class activities, such as class discussions, role-playing, sharing students’ own stories, and problem-based learning are recommended for enhancing students’ empathy and prosocial motivation to understand others with diverse perspectives for inclusive ideas.
This book is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time rendering, animation, and virtual reality plug-in for users' 4D experiences.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.